My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Inferno Tower Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Goblin Barrel Baby Dragon
Fireball
Goblin Gang Inferno Tower Goblin Barrel Baby Dragon
Poison
Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Goblin Barrel Tornado Fireball Baby Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Goblin Barrel

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Knight Baby Dragon
Knight
Goblin Gang Goblin Barrel Baby Dragon Zap Fireball
Goblin Gang
Knight Goblin Barrel Baby Dragon
Fireball
Zap Tornado Knight Baby Dragon
Inferno Tower
Goblin Barrel
Knight Goblin Gang Baby Dragon
Tornado
Zap Fireball Baby Dragon
Baby Dragon
Knight Tornado Zap Goblin Gang Fireball Goblin Barrel

Defense Synergies 5 12

Zap
Fireball Knight Goblin Gang Inferno Tower Tornado Baby Dragon
Knight
Goblin Gang Inferno Tower Zap Fireball Tornado Baby Dragon
Goblin Gang
Knight Inferno Tower Zap
Fireball
Zap Tornado Knight Inferno Tower
Inferno Tower
Knight Goblin Gang Zap Fireball Tornado Baby Dragon
Goblin Barrel
Tornado
Fireball Zap Knight Inferno Tower Baby Dragon
Baby Dragon
Zap Knight Inferno Tower Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower Baby Dragon
Inferno Tower Zap Knight Goblin Gang
Goblin Gang Inferno Tower Tornado Knight
Inferno Tower Knight Goblin Gang
Fireball Tornado
Goblin Gang Fireball Tornado Zap Baby Dragon
Inferno Tower Tornado Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Tornado
Knight Goblin Gang Tornado Inferno Tower
Goblin Gang Zap Knight Fireball Tornado Baby Dragon
Inferno Tower Zap Goblin Gang Fireball Tornado Baby Dragon
Inferno Tower Zap Knight Goblin Gang Fireball
Fireball Zap Goblin Gang Tornado Baby Dragon
Inferno Tower Knight Goblin Gang
Inferno Tower Tornado Zap Goblin Gang Fireball
Knight Goblin Gang Fireball Inferno Tower Tornado
Fireball Zap Knight Goblin Gang Tornado Baby Dragon
Zap Tornado Baby Dragon Knight Fireball
Inferno Tower Tornado
Goblin Gang Knight Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Inferno Tower
Fireball Zap Knight Goblin Gang Baby Dragon
Goblin Gang Zap Knight Inferno Tower
Goblin Gang Zap Knight Fireball Inferno Tower Tornado
Inferno Tower Knight Goblin Gang
Fireball Zap Goblin Gang Tornado Baby Dragon
Goblin Gang Knight Fireball Inferno Tower
Inferno Tower Knight
Zap Knight Fireball Inferno Tower Tornado Baby Dragon
Inferno Tower Goblin Gang
Knight Inferno Tower
Zap Fireball Tornado
Knight Goblin Gang Fireball Inferno Tower
Fireball Baby Dragon
Goblin Gang Inferno Tower Zap Knight Fireball Tornado Baby Dragon
Zap Fireball Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Zap Tornado Baby Dragon
Fireball Baby Dragon
Knight Fireball
Fireball Zap Baby Dragon
Fireball Zap Tornado Baby Dragon
Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Fireball Zap Tornado
Goblin Gang Fireball Tornado
Zap Knight Fireball Tornado
Fireball Zap Tornado Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Zap Fireball Baby Dragon
Zap Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Zap Fireball Baby Dragon
Zap Tornado Fireball Baby Dragon
Fireball Zap Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Zap Fireball Tornado Baby Dragon
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball
Fireball Zap Tornado Baby Dragon
Fireball
Fireball Knight Goblin Gang Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Tornado
Zap Goblin Gang Fireball Tornado Baby Dragon
Zap Fireball Tornado
Zap Fireball Tornado Baby Dragon

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