My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel
Giant Snowball
Archers Goblin Gang Goblin Barrel
Zap
Archers Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Inferno Tower Goblin Barrel Ice Wizard
The Log
Archers Goblin Gang Goblin Barrel
Earthquake
Archers Goblin Gang Inferno Tower Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel
Royal Delivery
Archers Goblin Gang Goblin Barrel Ice Wizard
Fireball
Archers Goblin Gang Inferno Tower Goblin Barrel Ice Wizard
Poison
Archers Goblin Gang Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Goblin Gang Goblin Barrel Ice Wizard Fireball Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Goblin Gang

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers The Log Ice Wizard
Archers
Zap
Goblin Gang
Goblin Barrel
Fireball
Zap The Log
Inferno Tower
Goblin Barrel
Goblin Gang Ice Wizard
The Log
Zap Fireball
Ice Wizard
Zap Goblin Barrel

Defense Synergies 4 15

Zap
Fireball Archers Goblin Gang Inferno Tower The Log Ice Wizard
Archers
Zap Goblin Gang Inferno Tower The Log Ice Wizard
Goblin Gang
Inferno Tower Zap Archers The Log Ice Wizard
Fireball
Zap The Log Inferno Tower Ice Wizard
Inferno Tower
Goblin Gang The Log Zap Archers Fireball Ice Wizard
Goblin Barrel
The Log
Fireball Inferno Tower Zap Archers Goblin Gang Ice Wizard
Ice Wizard
Zap Archers Goblin Gang Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower The Log
Inferno Tower Zap Goblin Gang The Log Ice Wizard
Goblin Gang Inferno Tower Archers Ice Wizard
Inferno Tower Goblin Gang Ice Wizard
Fireball The Log
Goblin Gang Fireball The Log Zap Archers Ice Wizard
Inferno Tower Zap Archers Goblin Gang Fireball Ice Wizard
Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Ice Wizard
Goblin Gang Archers Inferno Tower Ice Wizard
Archers Goblin Gang Ice Wizard Zap Fireball The Log
Inferno Tower Zap Archers Goblin Gang Fireball Ice Wizard
Inferno Tower Zap Goblin Gang Fireball The Log Ice Wizard
Fireball Zap Goblin Gang The Log
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Fireball The Log
Goblin Gang Fireball Inferno Tower
Fireball Zap Archers Goblin Gang The Log Ice Wizard
Zap The Log Archers Fireball Ice Wizard
Inferno Tower
Goblin Gang Archers Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Fireball Inferno Tower
Fireball Zap Archers Goblin Gang The Log
Goblin Gang Zap Inferno Tower The Log
Goblin Gang Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Fireball Zap Archers Goblin Gang Ice Wizard
Goblin Gang Archers Fireball Inferno Tower Ice Wizard
Inferno Tower
Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Inferno Tower
Zap Fireball The Log
Goblin Gang Fireball Inferno Tower
Archers Fireball
Goblin Gang Inferno Tower Zap Archers Fireball The Log
Zap Archers Fireball Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Ice Wizard
Archers The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Goblin Gang Fireball
Zap Fireball The Log
Fireball Zap Archers
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Archers Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Ice Wizard
Fireball The Log Zap Ice Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Archers Fireball Ice Wizard
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Ice Wizard
The Log Fireball
Fireball Goblin Gang
The Log Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: