My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals X-Bow Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Sparky
Giant Snowball
Fire Spirit Goblin Barrel
Zap
Fire Spirit Goblin Barrel X-Bow Sparky
Barbarian Barrel
Fire Spirit Rascals Goblin Barrel X-Bow Ice Wizard Sparky
The Log
Fire Spirit Rascals Goblin Barrel X-Bow Sparky
Earthquake
Goblin Barrel X-Bow
Arrows
Fire Spirit Rascals Goblin Barrel
Royal Delivery
Fire Spirit Rascals Goblin Barrel Ice Wizard Sparky
Fireball
Rascals Goblin Barrel X-Bow Ice Wizard Sparky
Poison
Rascals X-Bow Ice Wizard Sparky
Lightning
X-Bow Ice Wizard Sparky
Rocket
Rascals X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Freeze Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Ice Wizard Freeze Rascals X-Bow Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Barrel Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Goblin Barrel X-Bow Sparky
Zap
X-Bow Sparky Fire Spirit Freeze Ice Wizard
Rascals
Goblin Barrel
Goblin Barrel
Rascals Fire Spirit Ice Wizard Sparky
Freeze
Zap
X-Bow
Zap Fire Spirit Ice Wizard
Ice Wizard
Zap Goblin Barrel X-Bow
Sparky
Zap Fire Spirit Goblin Barrel

Defense Synergies 0 8

Fire Spirit
Zap Sparky
Zap
Fire Spirit Rascals X-Bow Ice Wizard Sparky
Rascals
Zap
Goblin Barrel
Freeze
Sparky
X-Bow
Zap Ice Wizard
Ice Wizard
Zap X-Bow
Sparky
Fire Spirit Zap Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap X-Bow Sparky
Sparky Zap Rascals X-Bow Ice Wizard
Sparky Fire Spirit Rascals Freeze Ice Wizard
Sparky Rascals Ice Wizard
X-Bow Sparky
Freeze Fire Spirit Zap Rascals X-Bow Ice Wizard
Fire Spirit Zap Rascals Freeze X-Bow Ice Wizard
Zap Rascals X-Bow Sparky
Sparky Rascals X-Bow Ice Wizard
Fire Spirit Rascals Ice Wizard Sparky
Ice Wizard Zap Rascals Freeze X-Bow
Zap Rascals Ice Wizard
Sparky Fire Spirit Zap Rascals Freeze X-Bow Ice Wizard
Fire Spirit Sparky Zap Rascals Freeze X-Bow
Sparky Rascals X-Bow
Zap Rascals Freeze X-Bow Sparky
Sparky Rascals X-Bow
Fire Spirit Zap Rascals X-Bow Ice Wizard
Zap Freeze Fire Spirit Rascals Ice Wizard
Sparky
Rascals Fire Spirit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap X-Bow Sparky
Zap X-Bow
Zap Rascals Sparky
Zap Rascals X-Bow Sparky
Rascals Sparky
Fire Spirit Zap Rascals Freeze Ice Wizard
Rascals Sparky Ice Wizard
Rascals Sparky
Zap Freeze X-Bow Sparky
Sparky
Rascals Sparky
Zap
Rascals Sparky
Rascals Sparky
Rascals Sparky Zap Freeze X-Bow
Zap Rascals Freeze Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Freeze X-Bow Sparky
Zap X-Bow Ice Wizard
X-Bow Sparky
Rascals Freeze Sparky
Fire Spirit Zap Sparky
Fire Spirit Zap Freeze Ice Wizard
Fire Spirit Sparky
X-Bow Fire Spirit Zap Freeze Ice Wizard
Zap X-Bow
Fire Spirit X-Bow Sparky
Zap X-Bow Sparky
Fire Spirit Zap
Fire Spirit Sparky
Freeze X-Bow
Zap X-Bow Sparky
X-Bow Zap Sparky
X-Bow Sparky
Freeze Sparky
Sparky
Fire Spirit Zap X-Bow Sparky
Fire Spirit Zap X-Bow
X-Bow Sparky
X-Bow Sparky
Zap X-Bow
Zap Freeze Fire Spirit Ice Wizard Sparky
X-Bow Zap Ice Wizard Sparky
Zap X-Bow Sparky
Zap X-Bow Sparky
Fire Spirit Zap X-Bow Ice Wizard Sparky
Zap Freeze
Sparky
Zap X-Bow Sparky
Zap Freeze Sparky
Sparky
Sparky
Zap Fire Spirit Freeze X-Bow
Fire Spirit Zap Ice Wizard
Freeze
Rascals Sparky
Zap
Zap Sparky
Sparky
Zap Rascals Freeze Sparky
Zap
Zap Freeze X-Bow Sparky

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