My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Cannon Goblin Gang Musketeer Hog Rider Goblin Barrel
Zap
Fire Spirit Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Fire Spirit Cannon Goblin Gang Musketeer Goblin Barrel
The Log
Fire Spirit Cannon Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel
Earthquake
Cannon Goblin Gang Hog Rider Goblin Barrel
Arrows
Fire Spirit Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel
Fireball
Cannon Goblin Gang Musketeer Hog Rider Goblin Barrel
Poison
Cannon Goblin Gang Musketeer
Lightning
Cannon Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Cannon Goblin Gang Goblin Barrel Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Cannon Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A Goblin Barrel
Zap
Hog Rider Fire Spirit Mini P.E.K.K.A Musketeer
Cannon
Goblin Gang
Hog Rider Goblin Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Zap Goblin Gang Musketeer Hog Rider
Musketeer
Hog Rider Zap Mini P.E.K.K.A
Hog Rider
Fire Spirit Zap Goblin Gang Musketeer Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Goblin Gang Fire Spirit Hog Rider

Defense Synergies 4 8

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Cannon Mini P.E.K.K.A Fire Spirit Goblin Gang Musketeer
Cannon
Zap Musketeer Goblin Gang Mini P.E.K.K.A
Goblin Gang
Musketeer Zap Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Cannon Goblin Gang Musketeer
Musketeer
Cannon Goblin Gang Zap Mini P.E.K.K.A
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer
Mini P.E.K.K.A Zap Cannon Goblin Gang Musketeer
Cannon Goblin Gang Mini P.E.K.K.A Fire Spirit Musketeer
Cannon Mini P.E.K.K.A Goblin Gang Musketeer
Mini P.E.K.K.A
Goblin Gang Fire Spirit Zap Cannon Musketeer
Musketeer Fire Spirit Zap Cannon Goblin Gang
Zap Cannon Musketeer
Cannon Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Fire Spirit Cannon Mini P.E.K.K.A Musketeer
Goblin Gang Zap Cannon Musketeer
Musketeer Zap Goblin Gang
Cannon Mini P.E.K.K.A Fire Spirit Zap Goblin Gang Musketeer
Fire Spirit Zap Cannon Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang
Zap Cannon Goblin Gang Mini P.E.K.K.A
Cannon Goblin Gang Mini P.E.K.K.A Musketeer
Fire Spirit Cannon Zap Goblin Gang Musketeer
Zap Fire Spirit Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer
Goblin Gang Fire Spirit Cannon Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang Zap Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Zap Musketeer
Cannon Goblin Gang Mini P.E.K.K.A Musketeer
Fire Spirit Zap Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Cannon Goblin Gang Musketeer
Mini P.E.K.K.A Musketeer
Zap
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Musketeer
Goblin Gang Zap Mini P.E.K.K.A Musketeer
Zap Cannon Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Fire Spirit Zap
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Mini P.E.K.K.A Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Musketeer
Fire Spirit Zap
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit
Zap Musketeer
Zap Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer
Zap Musketeer
Mini P.E.K.K.A
Zap Musketeer
Zap
Zap Fire Spirit Goblin Gang Musketeer
Fire Spirit Zap Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Zap Musketeer
Zap
Musketeer
Zap Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer

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