My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Giant Skeleton
Giant Snowball
Fire Spirit Musketeer Goblin Barrel
Zap
Fire Spirit Goblin Barrel
Barbarian Barrel
Fire Spirit Elite Barbarians Musketeer Wizard Goblin Barrel Giant Skeleton
The Log
Fire Spirit Elite Barbarians Musketeer Goblin Barrel Giant Skeleton
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Elite Barbarians Musketeer Wizard Goblin Barrel Giant Skeleton
Fireball
Elite Barbarians Musketeer Wizard Goblin Barrel
Poison
Musketeer Wizard
Lightning
Elite Barbarians Musketeer Wizard
Rocket
Elite Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblin Barrel Fireball Musketeer Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Fire Spirit Goblin Barrel Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Goblin Barrel Giant Skeleton
Elite Barbarians
Fire Spirit Fireball Wizard
Fireball
Mirror Elite Barbarians
Musketeer
Mirror Giant Skeleton
Wizard
Elite Barbarians Giant Skeleton
Mirror
Fireball Goblin Barrel Musketeer Giant Skeleton
Goblin Barrel
Mirror Fire Spirit Giant Skeleton
Giant Skeleton
Fire Spirit Musketeer Wizard Mirror Goblin Barrel

Defense Synergies 1 6

Fire Spirit
Giant Skeleton
Elite Barbarians
Wizard
Fireball
Mirror Musketeer
Musketeer
Fireball Mirror Giant Skeleton
Wizard
Elite Barbarians Giant Skeleton
Mirror
Fireball Musketeer
Goblin Barrel
Giant Skeleton
Fire Spirit Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
Elite Barbarians Musketeer
Fire Spirit Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Musketeer
Elite Barbarians Fireball Giant Skeleton
Fireball Fire Spirit Musketeer
Musketeer Fire Spirit Fireball Wizard
Fireball Musketeer Giant Skeleton
Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Musketeer Giant Skeleton
Fireball Musketeer Wizard Giant Skeleton
Musketeer Fireball Wizard
Fire Spirit Elite Barbarians Fireball Musketeer Wizard Giant Skeleton
Fire Spirit Fireball Wizard
Elite Barbarians
Elite Barbarians Fireball
Wizard Elite Barbarians Fireball Musketeer
Fire Spirit Fireball Elite Barbarians Musketeer Wizard
Wizard Fire Spirit Fireball Musketeer Giant Skeleton
Elite Barbarians Musketeer
Wizard Fire Spirit Elite Barbarians Fireball Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Giant Skeleton
Fireball Elite Barbarians Musketeer Wizard
Giant Skeleton Elite Barbarians Musketeer
Giant Skeleton Elite Barbarians Fireball Musketeer
Giant Skeleton Elite Barbarians Musketeer
Fire Spirit Fireball Wizard Musketeer
Elite Barbarians Fireball Musketeer Giant Skeleton
Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Fireball
Musketeer
Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Giant Skeleton Fireball Wizard
Wizard Fireball Musketeer
Elite Barbarians Fireball Musketeer Giant Skeleton
Elite Barbarians Fireball Musketeer Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Giant Skeleton
Fireball Musketeer
Fireball Giant Skeleton
Fireball Musketeer Giant Skeleton
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Musketeer
Fire Spirit Musketeer Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Elite Barbarians Fireball Musketeer
Fireball Musketeer Wizard
Fireball Fire Spirit Musketeer Wizard
Fire Spirit Elite Barbarians Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Fire Spirit Fireball Musketeer Wizard
Fire Spirit Fireball Wizard
Fireball Musketeer Giant Skeleton
Fireball Wizard
Musketeer
Fireball Musketeer
Fire Spirit Fireball Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Elite Barbarians Fire Spirit Fireball Musketeer Wizard
Fireball Musketeer Wizard
Elite Barbarians Fireball
Fireball Musketeer Wizard
Fireball
Giant Skeleton
Fireball Wizard
Fire Spirit Fireball Musketeer
Fireball Fire Spirit Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Giant Skeleton
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer Giant Skeleton
Fireball Musketeer
Fireball Musketeer Giant Skeleton

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