My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel
Giant Snowball
Minions Goblin Gang Musketeer Goblin Barrel Baby Dragon
Zap
Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Musketeer Valkyrie Goblin Barrel
The Log
Goblin Gang Musketeer Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Knight Minions Goblin Gang Musketeer Valkyrie Goblin Barrel Baby Dragon
Fireball
Minions Goblin Gang Musketeer Goblin Barrel Baby Dragon
Poison
Minions Goblin Gang Musketeer
Lightning
Knight Musketeer Valkyrie Baby Dragon
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Goblin Barrel Musketeer Valkyrie Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Minions Musketeer Valkyrie Baby Dragon
Knight
Minions Goblin Gang Musketeer Goblin Barrel Baby Dragon Zap
Minions
Knight Zap Valkyrie Baby Dragon
Goblin Gang
Knight Goblin Barrel Valkyrie Baby Dragon
Musketeer
Knight Valkyrie Zap Baby Dragon
Valkyrie
Musketeer Goblin Barrel Zap Minions Goblin Gang Baby Dragon
Goblin Barrel
Knight Goblin Gang Valkyrie Baby Dragon
Baby Dragon
Knight Zap Minions Goblin Gang Musketeer Valkyrie Goblin Barrel

Defense Synergies 6 12

Zap
Knight Minions Goblin Gang Musketeer Valkyrie Baby Dragon
Knight
Minions Goblin Gang Musketeer Zap Baby Dragon
Minions
Knight Valkyrie Zap Musketeer Baby Dragon
Goblin Gang
Knight Musketeer Zap Valkyrie
Musketeer
Knight Goblin Gang Valkyrie Zap Minions Baby Dragon
Valkyrie
Minions Musketeer Zap Goblin Gang Baby Dragon
Goblin Barrel
Baby Dragon
Zap Knight Minions Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Musketeer Valkyrie Baby Dragon
Zap Knight Minions Goblin Gang Musketeer Valkyrie
Goblin Gang Knight Minions Musketeer Valkyrie
Knight Minions Goblin Gang Musketeer Valkyrie
Valkyrie
Goblin Gang Zap Minions Musketeer Valkyrie Baby Dragon
Minions Musketeer Zap Goblin Gang Baby Dragon
Zap Musketeer Valkyrie Baby Dragon
Minions Goblin Gang Musketeer
Knight Goblin Gang Musketeer Valkyrie
Minions Goblin Gang Valkyrie Zap Knight Musketeer Baby Dragon
Minions Musketeer Zap Goblin Gang Baby Dragon
Zap Knight Minions Goblin Gang Musketeer Valkyrie
Valkyrie Zap Minions Goblin Gang Baby Dragon
Knight Goblin Gang
Zap Goblin Gang
Knight Minions Goblin Gang Musketeer Valkyrie
Zap Knight Minions Goblin Gang Musketeer Valkyrie Baby Dragon
Zap Valkyrie Baby Dragon Knight Minions Musketeer
Musketeer
Goblin Gang Valkyrie Knight Minions Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Zap
Zap Knight Goblin Gang Musketeer Valkyrie Baby Dragon
Goblin Gang Zap Knight Minions Musketeer Valkyrie
Goblin Gang Valkyrie Zap Knight Musketeer
Knight Goblin Gang Musketeer Valkyrie
Zap Minions Goblin Gang Musketeer Baby Dragon
Goblin Gang Knight Minions Musketeer Valkyrie
Knight Valkyrie
Zap Knight Minions Valkyrie Baby Dragon
Goblin Gang Musketeer
Knight Minions Musketeer Valkyrie
Zap Valkyrie
Knight Goblin Gang Valkyrie
Musketeer Valkyrie Baby Dragon
Goblin Gang Zap Knight Minions Musketeer Valkyrie Baby Dragon
Minions Valkyrie Zap Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Knight Musketeer Valkyrie
Zap Valkyrie Baby Dragon
Zap Minions Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Baby Dragon
Zap
Minions Goblin Gang Musketeer
Zap Knight Musketeer Valkyrie
Zap Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Minions Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Minions
Zap Musketeer Baby Dragon
Zap Valkyrie Baby Dragon
Minions Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Minions Musketeer
Zap Musketeer
Zap
Zap Minions Goblin Gang Musketeer
Zap Musketeer Baby Dragon
Knight Goblin Gang Musketeer Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Minions Goblin Gang Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon

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