My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Goblin Barrel
Giant Snowball
Goblin Gang Barbarians Minion Horde Goblin Barrel
Zap
Goblin Gang Minion Horde Goblin Barrel
Barbarian Barrel
Goblin Gang Barbarians Wizard Goblin Barrel
The Log
Goblin Gang Barbarians Goblin Barrel
Earthquake
Goblin Gang Barbarians Goblin Barrel
Arrows
Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Goblin Gang Barbarians Minion Horde Wizard Goblin Barrel
Fireball
Goblin Gang Barbarians Minion Horde Wizard Goblin Barrel
Poison
Goblin Gang Barbarians Minion Horde Wizard
Lightning
Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Tornado Barbarians Minion Horde Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Goblin Barrel Tornado

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel
Barbarians
Minion Horde
Wizard
Tornado
Goblin Barrel
Goblin Gang
Tornado
Wizard The Log
Lightning
The Log
Tornado

Defense Synergies 1 8

Goblin Gang
Barbarians The Log
Barbarians
Goblin Gang Minion Horde
Minion Horde
Barbarians Tornado The Log
Wizard
Tornado The Log
Goblin Barrel
Tornado
Wizard Minion Horde The Log
Lightning
The Log
The Log
Goblin Gang Minion Horde Wizard Tornado Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Wizard The Log
Barbarians Minion Horde Goblin Gang The Log
Goblin Gang Barbarians Minion Horde Tornado Lightning
Barbarians Minion Horde Goblin Gang
Lightning Barbarians Tornado The Log
Goblin Gang Tornado The Log
Minion Horde Tornado Lightning Goblin Gang Wizard
Lightning Barbarians The Log
Barbarians Minion Horde Goblin Gang Tornado
Goblin Gang Tornado Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Wizard Tornado The Log
Minion Horde Goblin Gang Wizard Tornado
Barbarians Minion Horde Goblin Gang Wizard Lightning The Log
Wizard Goblin Gang Barbarians Minion Horde Tornado The Log
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Tornado Goblin Gang Lightning The Log
Barbarians Minion Horde Wizard Goblin Gang Tornado
Goblin Gang Barbarians Minion Horde Wizard Tornado The Log
Wizard Tornado The Log Barbarians
Barbarians Tornado
Goblin Gang Wizard Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Goblin Gang Wizard Lightning The Log
Goblin Gang Barbarians Minion Horde Lightning The Log
Goblin Gang Lightning Barbarians Minion Horde Tornado The Log
Barbarians Goblin Gang Minion Horde
Wizard Goblin Gang Minion Horde Tornado
Goblin Gang Barbarians Minion Horde Lightning
Barbarians Minion Horde
Minion Horde Lightning Barbarians Tornado The Log
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde
Lightning Barbarians Tornado The Log
Barbarians Lightning Goblin Gang Minion Horde Wizard
Wizard Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Tornado Lightning The Log
Barbarians Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde The Log
Tornado The Log
Lightning Minion Horde The Log
Lightning Barbarians The Log
Wizard Minion Horde The Log
Wizard Minion Horde Tornado
Minion Horde Wizard Tornado The Log
The Log Wizard Tornado Lightning
The Log Wizard Tornado Lightning
Lightning Goblin Gang Minion Horde Tornado
Lightning Minion Horde Wizard Tornado The Log
Lightning Wizard Tornado
Lightning The Log
Lightning Minion Horde
Lightning The Log
Lightning Minion Horde Wizard The Log
Lightning Minion Horde Wizard The Log
Lightning Tornado
Minion Horde Lightning
Lightning Wizard The Log
Lightning Wizard Tornado The Log
Lightning Minion Horde The Log
Lightning Wizard Tornado
Tornado Lightning The Log
Lightning Barbarians Minion Horde The Log
Tornado The Log Wizard
Minion Horde
The Log Wizard Tornado Lightning
Lightning Wizard Tornado The Log
Lightning Tornado The Log
Lightning Minion Horde Wizard Tornado
Lightning Minion Horde Wizard
Lightning Minion Horde
Lightning Minion Horde Wizard The Log
Lightning Minion Horde
Minion Horde
Wizard Lightning The Log
Minion Horde Lightning Goblin Gang Barbarians
Lightning Wizard Tornado
The Log
Lightning Goblin Gang Minion Horde Wizard
The Log Wizard Lightning
Lightning Tornado
Minion Horde
Goblin Gang Minion Horde Tornado Lightning The Log
Tornado Lightning
Lightning Tornado The Log

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