My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Balloon Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Balloon
Giant Snowball
Goblin Gang Tombstone Goblin Barrel Balloon
Zap
Goblin Gang Tombstone Goblin Barrel Balloon
Barbarian Barrel
Knight Goblin Gang Tombstone Goblin Barrel Executioner Ice Wizard
The Log
Goblin Gang Tombstone Goblin Barrel
Earthquake
Goblin Gang Tombstone Goblin Barrel
Arrows
Goblin Gang Tombstone Goblin Barrel
Royal Delivery
Knight Goblin Gang Goblin Barrel Balloon Executioner Ice Wizard
Fireball
Goblin Gang Tombstone Goblin Barrel Balloon Executioner Ice Wizard
Poison
Goblin Gang Tombstone Balloon Executioner Ice Wizard
Lightning
Knight Tombstone Balloon Executioner Ice Wizard
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Tombstone Goblin Barrel Ice Wizard Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Tombstone

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Balloon Executioner The Log Ice Wizard
Goblin Gang
Knight Goblin Barrel Balloon
Tombstone
Goblin Barrel
Knight Goblin Gang Balloon Ice Wizard
Balloon
Knight Goblin Gang Goblin Barrel Executioner The Log Ice Wizard
Executioner
Knight Balloon The Log
The Log
Knight Balloon Executioner
Ice Wizard
Knight Goblin Barrel Balloon

Defense Synergies 3 7

Knight
Goblin Gang Executioner Ice Wizard The Log
Goblin Gang
Knight Tombstone The Log Ice Wizard
Tombstone
Goblin Gang Ice Wizard
Goblin Barrel
Balloon
Executioner
Knight The Log
The Log
Knight Goblin Gang Executioner Ice Wizard
Ice Wizard
Knight Goblin Gang Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Executioner The Log
Knight Goblin Gang Tombstone Executioner The Log Ice Wizard
Goblin Gang Knight Tombstone Executioner Ice Wizard
Knight Goblin Gang Tombstone Ice Wizard
Tombstone The Log
Goblin Gang The Log Executioner Ice Wizard
Goblin Gang Tombstone Executioner Ice Wizard
The Log
Goblin Gang Tombstone Ice Wizard
Knight Goblin Gang Ice Wizard
Goblin Gang Executioner Ice Wizard Knight Tombstone The Log
Executioner Goblin Gang Ice Wizard
Tombstone Knight Goblin Gang The Log Ice Wizard
Executioner Goblin Gang Tombstone The Log
Knight Goblin Gang Tombstone
Goblin Gang The Log
Knight Goblin Gang Tombstone Executioner
Tombstone Knight Goblin Gang Executioner The Log Ice Wizard
Executioner The Log Knight Tombstone Ice Wizard
Goblin Gang Knight Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tombstone
Knight Goblin Gang Executioner The Log
Goblin Gang Tombstone Knight The Log
Goblin Gang Knight The Log
Knight Goblin Gang Tombstone Executioner
Executioner Goblin Gang Ice Wizard
Goblin Gang Knight Tombstone Ice Wizard
Knight
Knight Tombstone The Log
Goblin Gang Tombstone
Knight Tombstone
The Log
Knight Goblin Gang Tombstone Executioner
Executioner
Goblin Gang Tombstone Knight Executioner The Log
Executioner The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Executioner The Log Ice Wizard
The Log
Knight The Log
Executioner The Log
Executioner Ice Wizard
Executioner The Log
The Log Executioner Ice Wizard
The Log
Goblin Gang
Knight The Log
Executioner
Knight Executioner The Log
The Log
Executioner The Log
Executioner The Log
Executioner The Log
The Log
The Log
The Log
The Log
The Log Executioner Ice Wizard
The Log Executioner Ice Wizard
The Log
The Log
Executioner Ice Wizard
The Log
The Log
Goblin Gang Tombstone
Executioner Ice Wizard
The Log
Knight Goblin Gang Executioner
The Log Executioner
Executioner
Goblin Gang The Log
Executioner
Executioner The Log

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