My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant Goblin Barrel Skeleton Army
Giant Snowball
Archers Goblin Barrel Skeleton Army
Zap
Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Elite Barbarians Wizard Goblin Barrel Skeleton Army
The Log
Archers Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Archers Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Elite Barbarians Wizard Goblin Barrel Skeleton Army
Fireball
Archers Elite Barbarians Wizard Goblin Barrel Skeleton Army
Poison
Archers Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Goblin Barrel Skeleton Army Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Archers The Log
Archers
Zap Elite Barbarians Giant
Elite Barbarians
Zap Archers Wizard The Log
Giant
Zap Goblin Barrel Archers Wizard The Log
Wizard
Elite Barbarians Giant
Goblin Barrel
Giant Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Zap Elite Barbarians Giant

Defense Synergies 0 11

Zap
Archers Elite Barbarians Skeleton Army The Log
Archers
Zap Skeleton Army The Log
Elite Barbarians
Zap Wizard The Log
Giant
Wizard
Elite Barbarians Skeleton Army The Log
Goblin Barrel
Skeleton Army
Zap Archers Wizard The Log
The Log
Zap Archers Elite Barbarians Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians Skeleton Army Zap The Log
Skeleton Army Archers Elite Barbarians
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Zap Archers
Zap Archers Wizard
Zap The Log
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Archers
Archers Skeleton Army Zap Wizard The Log
Zap Archers Wizard
Skeleton Army Zap Elite Barbarians Wizard The Log
Wizard Skeleton Army Zap The Log
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians The Log
Wizard Elite Barbarians Skeleton Army
Zap Archers Elite Barbarians Wizard Skeleton Army The Log
Zap Wizard The Log Archers
Elite Barbarians
Wizard Skeleton Army Archers Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Wizard The Log
Skeleton Army Zap Elite Barbarians The Log
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army
Wizard Zap Archers
Skeleton Army Archers Elite Barbarians
Elite Barbarians Skeleton Army
Zap Elite Barbarians Skeleton Army The Log
Skeleton Army
Elite Barbarians
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Wizard
Wizard Archers Skeleton Army
Elite Barbarians Skeleton Army Zap Archers The Log
Zap Archers Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap
Archers Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap Archers Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Zap Archers Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Archers Wizard
Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap Archers Skeleton Army
Zap Archers Wizard
The Log
Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians The Log
Zap
Zap The Log

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