My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Minions Hog Rider Goblin Barrel Skeleton Army
Zap
Fire Spirit Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Fire Spirit Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Fire Spirit Minions Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Minions Valkyrie Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Minions Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Minions Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Goblin Barrel Skeleton Army Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Goblin Barrel

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Goblin Barrel
Arrows
Hog Rider Goblin Barrel
Minions
Hog Rider Valkyrie
Valkyrie
Fire Spirit Hog Rider Goblin Barrel Minions Wizard
Hog Rider
Fire Spirit Arrows Minions Valkyrie Wizard Goblin Barrel
Wizard
Valkyrie Hog Rider
Goblin Barrel
Valkyrie Fire Spirit Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 1 4

Fire Spirit
Valkyrie
Arrows
Valkyrie
Minions
Valkyrie
Valkyrie
Minions Fire Spirit Arrows Wizard
Hog Rider
Wizard
Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Skeleton Army Minions Valkyrie
Skeleton Army Fire Spirit Minions Valkyrie
Skeleton Army Minions Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Fire Spirit Minions Valkyrie
Minions Fire Spirit Arrows Wizard
Arrows Valkyrie
Minions Skeleton Army
Skeleton Army Fire Spirit Valkyrie
Minions Valkyrie Skeleton Army Arrows Wizard
Arrows Minions Wizard
Skeleton Army Fire Spirit Minions Valkyrie Wizard
Fire Spirit Valkyrie Wizard Skeleton Army Arrows Minions
Skeleton Army
Skeleton Army
Wizard Arrows Minions Valkyrie Skeleton Army
Fire Spirit Arrows Minions Valkyrie Wizard Skeleton Army
Arrows Valkyrie Wizard Fire Spirit Minions
Valkyrie Wizard Skeleton Army Fire Spirit Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Arrows Valkyrie Wizard
Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army
Valkyrie Skeleton Army
Fire Spirit Arrows Wizard Minions
Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army
Minions Valkyrie Skeleton Army
Skeleton Army
Minions Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Minions Valkyrie
Arrows Minions Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Fire Spirit Arrows Valkyrie
Arrows Wizard Fire Spirit Minions
Fire Spirit Arrows Wizard
Arrows Fire Spirit Wizard
Arrows Wizard
Fire Spirit Minions
Arrows Valkyrie Wizard
Fire Spirit Arrows Wizard
Fire Spirit
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Minions
Fire Spirit Arrows Wizard
Fire Spirit Arrows Valkyrie Wizard
Minions
Arrows Wizard
Arrows
Arrows Fire Spirit Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Fire Spirit Arrows Wizard
Minions Wizard
Arrows Wizard
Arrows
Arrows Wizard
Fire Spirit Minions Skeleton Army
Fire Spirit Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Minions

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