My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army
Zap
Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Goblin Barrel Skeleton Army Electro Wizard
Fireball
Minion Horde Goblin Barrel Skeleton Army Electro Wizard
Poison
Minion Horde Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Skeleton Army Fireball Freeze Electro Wizard Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Barrel Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Barrel Freeze
Minion Horde
Freeze
Fireball
Arrows Freeze The Log Electro Wizard
Goblin Barrel
Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Freeze
Arrows Minion Horde Fireball
The Log
Fireball
Electro Wizard
Fireball

Defense Synergies 1 10

Arrows
Fireball
Minion Horde
Freeze The Log
Fireball
The Log Arrows Freeze Electro Wizard
Goblin Barrel
Skeleton Army
Freeze The Log Electro Wizard
Freeze
Minion Horde Fireball Skeleton Army Electro Wizard
The Log
Fireball Minion Horde Skeleton Army Electro Wizard
Electro Wizard
Fireball Skeleton Army Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball The Log Electro Wizard
Minion Horde Skeleton Army The Log Electro Wizard
Minion Horde Skeleton Army Freeze Electro Wizard
Minion Horde Skeleton Army Electro Wizard
Arrows Fireball Skeleton Army The Log
Arrows Fireball Skeleton Army Freeze The Log Electro Wizard
Minion Horde Electro Wizard Arrows Fireball Freeze
Arrows Fireball The Log Electro Wizard
Minion Horde Skeleton Army
Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Electro Wizard Arrows Fireball Freeze The Log
Arrows Minion Horde Fireball Electro Wizard
Minion Horde Skeleton Army Fireball Freeze The Log Electro Wizard
Fireball Skeleton Army Arrows Minion Horde Freeze The Log Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Fireball Freeze The Log Electro Wizard
Minion Horde Arrows Fireball Skeleton Army Electro Wizard
Arrows Fireball Minion Horde Skeleton Army The Log Electro Wizard
Arrows Freeze The Log Fireball Electro Wizard
Electro Wizard
Skeleton Army Arrows Minion Horde Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard Arrows The Log
Skeleton Army Minion Horde The Log Electro Wizard
Skeleton Army Minion Horde Fireball The Log Electro Wizard
Minion Horde Skeleton Army
Arrows Fireball Minion Horde Freeze Electro Wizard
Skeleton Army Minion Horde Fireball Electro Wizard
Minion Horde Skeleton Army
Minion Horde Freeze Electro Wizard Fireball Skeleton Army The Log
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Arrows Fireball The Log Electro Wizard
Skeleton Army Minion Horde Fireball
Minion Horde Fireball Skeleton Army
Skeleton Army Electro Wizard Minion Horde Fireball Freeze The Log
Arrows Minion Horde Fireball Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Freeze The Log
Arrows Fireball The Log Electro Wizard
Arrows Minion Horde Fireball The Log
Arrows Fireball Freeze The Log
Fireball Arrows Minion Horde The Log
Arrows Fireball Minion Horde Freeze
Arrows Minion Horde The Log
Arrows Fireball The Log Freeze
Arrows Fireball The Log
Minion Horde Fireball Electro Wizard
Arrows Minion Horde Fireball The Log Electro Wizard
Fireball Arrows
Fireball The Log
Arrows Minion Horde Fireball Freeze
Arrows Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Fireball Freeze
Minion Horde
Arrows Fireball The Log Electro Wizard
Arrows Fireball The Log
Minion Horde Fireball The Log
Arrows Fireball
The Log
Arrows Minion Horde Fireball The Log
Arrows Freeze The Log Fireball
Minion Horde
Arrows Fireball The Log Electro Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Minion Horde Fireball Electro Wizard
Electro Wizard Minion Horde Fireball Freeze
Minion Horde Fireball
Arrows Minion Horde Fireball The Log
Arrows Minion Horde Fireball Freeze Electro Wizard
Minion Horde
Arrows Fireball The Log
Minion Horde Electro Wizard Fireball Skeleton Army Freeze
Fireball Arrows Electro Wizard
Freeze
Arrows The Log Fireball
Fireball Minion Horde Electro Wizard
Arrows The Log Fireball
Arrows Fireball
Minion Horde
Minion Horde Fireball Freeze The Log Electro Wizard
Fireball Electro Wizard
Fireball Freeze The Log Electro Wizard

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