My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Bandit
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel Bandit
Barbarian Barrel
Goblin Gang Bomb Tower Wizard Goblin Barrel Bandit Electro Wizard
The Log
Goblin Gang Goblin Barrel Bandit
Earthquake
Goblin Gang Bomb Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Wizard Goblin Barrel Bandit Electro Wizard
Fireball
Goblin Gang Bomb Tower Wizard Goblin Barrel Bandit Electro Wizard
Poison
Goblin Gang Bomb Tower Wizard Electro Wizard
Lightning
Bomb Tower Wizard Bandit Electro Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Bandit Bomb Tower Electro Wizard Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Goblin Barrel Bandit

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Bandit
Bomb Tower
Wizard
Bandit
Rocket
Goblin Barrel
Goblin Gang Bandit
The Log
Bandit
Bandit
Goblin Gang Wizard Goblin Barrel The Log Electro Wizard
Electro Wizard
Bandit

Defense Synergies 1 12

Goblin Gang
Bomb Tower The Log Bandit Electro Wizard
Bomb Tower
The Log Goblin Gang Electro Wizard
Wizard
The Log Bandit Electro Wizard
Rocket
The Log
Goblin Barrel
The Log
Bomb Tower Goblin Gang Wizard Rocket Bandit Electro Wizard
Bandit
Goblin Gang Wizard The Log Electro Wizard
Electro Wizard
Goblin Gang Bomb Tower Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log Electro Wizard
Bomb Tower Goblin Gang The Log Bandit Electro Wizard
Goblin Gang Bomb Tower Rocket Bandit Electro Wizard
Bomb Tower Goblin Gang Bandit Electro Wizard
Bomb Tower Rocket The Log
Goblin Gang The Log Bomb Tower Bandit Electro Wizard
Rocket Electro Wizard Goblin Gang Bomb Tower Wizard
Rocket Bomb Tower The Log Bandit Electro Wizard
Goblin Gang Bomb Tower
Goblin Gang Bandit Electro Wizard
Goblin Gang Electro Wizard Bomb Tower Wizard The Log Bandit
Goblin Gang Wizard Electro Wizard
Bomb Tower Goblin Gang Wizard Rocket The Log Bandit Electro Wizard
Bomb Tower Wizard Rocket Goblin Gang The Log Electro Wizard
Goblin Gang Bomb Tower Bandit Electro Wizard
Bomb Tower Rocket Goblin Gang The Log Bandit Electro Wizard
Bomb Tower Wizard Goblin Gang Electro Wizard
Bomb Tower Goblin Gang Wizard The Log Bandit Electro Wizard
Bomb Tower Wizard The Log Bandit Electro Wizard
Bomb Tower Electro Wizard
Goblin Gang Wizard Bomb Tower The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Bomb Tower Wizard Rocket The Log
Goblin Gang Bandit Bomb Tower Rocket The Log Electro Wizard
Goblin Gang Rocket The Log Bandit Electro Wizard
Goblin Gang Bandit
Wizard Rocket Goblin Gang Bomb Tower Electro Wizard
Goblin Gang Rocket Bomb Tower Bandit Electro Wizard
Bomb Tower
Rocket Electro Wizard Bomb Tower The Log Bandit
Goblin Gang
Bomb Tower
Rocket The Log Electro Wizard
Rocket Goblin Gang Bomb Tower Wizard Bandit
Wizard Bomb Tower
Goblin Gang Electro Wizard Bomb Tower Rocket The Log
Bomb Tower Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log Bandit
The Log Bandit Electro Wizard
Rocket The Log Bandit
Rocket The Log
Wizard Rocket The Log
Wizard Rocket
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Rocket Goblin Gang Electro Wizard
Rocket Wizard The Log Bandit Electro Wizard
Wizard Rocket
Rocket The Log Bandit
Rocket Bandit
The Log
Rocket Wizard The Log Bandit
Wizard Rocket The Log Bandit
Rocket
Rocket
Rocket Wizard The Log Bandit Electro Wizard
Rocket Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard
The Log Wizard Bandit Electro Wizard
Wizard The Log Bandit
Rocket The Log Bandit
Wizard Electro Wizard
Rocket Electro Wizard Wizard
Wizard Rocket The Log Bandit
Rocket Electro Wizard
Rocket Wizard The Log
Electro Wizard Goblin Gang Rocket Bandit
Rocket Wizard Electro Wizard
The Log
Goblin Gang Wizard Rocket Electro Wizard
The Log Wizard
Rocket
Goblin Gang Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Bandit Electro Wizard

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