My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Battle Ram Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Goblin Barrel Inferno Dragon
Giant Snowball
Bats Battle Ram Goblin Barrel Inferno Dragon
Zap
Bats Battle Ram Goblin Barrel Inferno Dragon
Barbarian Barrel
Rascals Battle Ram Goblin Barrel Magic Archer
The Log
Rascals Battle Ram Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Rascals Goblin Barrel
Royal Delivery
Bats Rascals Battle Ram Goblin Barrel Inferno Dragon Magic Archer
Fireball
Rascals Battle Ram Goblin Barrel Inferno Dragon Magic Archer
Poison
Bats Rascals Magic Archer
Lightning
Battle Ram Inferno Dragon Magic Archer
Rocket
Rascals Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Tornado Fireball Battle Ram Inferno Dragon Magic Archer Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Barrel Tornado Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Battle Ram Goblin Barrel Inferno Dragon
Rascals
Goblin Barrel Bats Battle Ram Magic Archer
Fireball
Tornado Battle Ram Magic Archer
Battle Ram
Magic Archer Bats Rascals Fireball Goblin Barrel Tornado
Goblin Barrel
Rascals Bats Battle Ram
Tornado
Fireball Magic Archer Battle Ram
Inferno Dragon
Bats
Magic Archer
Battle Ram Tornado Rascals Fireball

Defense Synergies 2 4

Bats
Rascals Inferno Dragon
Rascals
Bats Tornado
Fireball
Tornado
Battle Ram
Goblin Barrel
Tornado
Fireball Magic Archer Rascals Inferno Dragon
Inferno Dragon
Bats Tornado
Magic Archer
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Inferno Dragon Bats Rascals
Tornado Bats Rascals Inferno Dragon
Inferno Dragon Bats Rascals
Fireball Tornado
Fireball Tornado Bats Rascals Magic Archer
Bats Tornado Inferno Dragon Rascals Fireball Magic Archer
Rascals Fireball Magic Archer
Inferno Dragon Rascals Tornado
Tornado Rascals
Bats Rascals Fireball Tornado Magic Archer
Inferno Dragon Bats Rascals Fireball Tornado Magic Archer
Bats Rascals Fireball
Fireball Bats Rascals Tornado Magic Archer
Inferno Dragon Rascals
Tornado Rascals Fireball Inferno Dragon
Bats Rascals Fireball Tornado
Fireball Bats Rascals Tornado Magic Archer
Tornado Bats Rascals Fireball Inferno Dragon Magic Archer
Tornado Inferno Dragon
Rascals Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball
Fireball Inferno Dragon Magic Archer
Bats Rascals
Bats Rascals Fireball Tornado
Rascals Inferno Dragon
Fireball Bats Rascals Tornado Magic Archer
Rascals Bats Fireball
Rascals Inferno Dragon
Bats Fireball Tornado Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Bats Rascals
Fireball Tornado
Rascals Fireball
Rascals Fireball Magic Archer
Rascals Bats Fireball Tornado Inferno Dragon Magic Archer
Bats Rascals Fireball Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Rascals
Fireball Tornado Magic Archer
Fireball Magic Archer
Rascals Fireball
Fireball Magic Archer
Fireball Bats Tornado Magic Archer
Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado
Bats Fireball Tornado
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball Tornado
Bats
Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Tornado Fireball Magic Archer
Inferno Dragon
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Bats Fireball Tornado Magic Archer
Bats Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Rascals Magic Archer
Fireball Magic Archer
Fireball Tornado
Bats Rascals Fireball Tornado Magic Archer
Bats Fireball Tornado Magic Archer
Fireball Tornado Magic Archer

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