My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Zappies Hunter Prince Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Prince Cannon Cart
Giant Snowball
Skeletons Zappies Goblin Barrel
Zap
Skeletons Zappies Goblin Barrel Prince Cannon Cart
Barbarian Barrel
Skeletons Zappies Goblin Barrel Hunter Cannon Cart
The Log
Skeletons Zappies Goblin Barrel Hunter Prince Cannon Cart
Earthquake
Skeletons Zappies Goblin Barrel
Arrows
Skeletons Zappies Goblin Barrel
Royal Delivery
Skeletons Zappies Goblin Barrel Hunter Prince Cannon Cart P.E.K.K.A
Fireball
Zappies Goblin Barrel Hunter Cannon Cart
Poison
Zappies Hunter
Lightning
Hunter Prince Cannon Cart
Rocket
Hunter Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Fireball Zappies Hunter Prince Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Goblin Barrel Fireball Zappies

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Zappies
Goblin Barrel Prince Cannon Cart P.E.K.K.A
Goblin Barrel
Prince Zappies Cannon Cart P.E.K.K.A
Hunter
Prince Cannon Cart P.E.K.K.A
Prince
Goblin Barrel Zappies Hunter
Cannon Cart
Zappies Goblin Barrel Hunter
P.E.K.K.A
Zappies Goblin Barrel Hunter

Defense Synergies 0 12

Skeletons
Zappies Hunter Prince Cannon Cart P.E.K.K.A
Fireball
Zappies
Zappies
Skeletons Fireball Prince Cannon Cart P.E.K.K.A
Goblin Barrel
Hunter
Skeletons Prince Cannon Cart P.E.K.K.A
Prince
Skeletons Zappies Hunter
Cannon Cart
Skeletons Zappies Hunter
P.E.K.K.A
Skeletons Zappies Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball Zappies
Hunter P.E.K.K.A Skeletons Zappies Prince Cannon Cart
Hunter Prince P.E.K.K.A Skeletons Zappies Cannon Cart
Hunter Prince P.E.K.K.A Skeletons Zappies Cannon Cart
Fireball Prince P.E.K.K.A
Fireball Skeletons Zappies Hunter Cannon Cart
Hunter Fireball Zappies
Fireball Cannon Cart P.E.K.K.A
Zappies Hunter P.E.K.K.A Skeletons Prince
Skeletons Zappies Hunter Prince Cannon Cart
Skeletons Fireball Zappies Hunter Cannon Cart
Hunter Fireball Zappies
Hunter Prince P.E.K.K.A Skeletons Fireball Zappies Cannon Cart
Fireball Zappies Hunter Prince Cannon Cart P.E.K.K.A
P.E.K.K.A Zappies Hunter Prince Cannon Cart
Fireball Zappies Hunter Prince P.E.K.K.A
Skeletons Fireball Zappies Hunter Prince Cannon Cart P.E.K.K.A
Fireball Zappies Hunter Prince Cannon Cart
Hunter Fireball Zappies Cannon Cart
P.E.K.K.A Zappies Hunter Prince Cannon Cart
Fireball Zappies Hunter Prince Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Zappies Prince Cannon Cart P.E.K.K.A
Fireball Hunter Prince Cannon Cart
Zappies P.E.K.K.A Skeletons Hunter Prince Cannon Cart
Hunter Prince P.E.K.K.A Fireball Zappies Cannon Cart
P.E.K.K.A Skeletons Zappies Hunter Prince Cannon Cart
Fireball Skeletons Zappies Hunter
Prince P.E.K.K.A Skeletons Fireball Zappies Hunter Cannon Cart
P.E.K.K.A Zappies Hunter Prince Cannon Cart
P.E.K.K.A Skeletons Fireball Zappies Prince Cannon Cart
P.E.K.K.A Skeletons Zappies
P.E.K.K.A Zappies Hunter Prince Cannon Cart
P.E.K.K.A Fireball Prince
Prince Cannon Cart P.E.K.K.A Skeletons Fireball Zappies Hunter
Fireball Zappies Cannon Cart
Zappies Skeletons Fireball Hunter Prince Cannon Cart P.E.K.K.A
Fireball Zappies Hunter Cannon Cart P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Cannon Cart
Cannon Cart Fireball Prince
Fireball
Fireball Hunter
Fireball Hunter
Fireball
Fireball Prince
Fireball Prince Cannon Cart
Fireball
Fireball Hunter Cannon Cart
Fireball Cannon Cart
Fireball Prince Cannon Cart
Fireball Hunter Cannon Cart
Fireball Cannon Cart
Fireball
Fireball Hunter Prince
Fireball
Fireball Prince
Fireball
Prince
Fireball Cannon Cart
Fireball Hunter
Fireball Hunter
Fireball Prince
Fireball
Fireball Hunter
Fireball Zappies
Fireball
Fireball Hunter
Fireball Zappies
P.E.K.K.A Prince
Fireball
Fireball Zappies Prince Cannon Cart
Fireball Zappies Hunter
Fireball
Fireball Hunter Prince Cannon Cart
Fireball
Fireball
Prince Cannon Cart P.E.K.K.A
Fireball Zappies
Fireball Zappies
Fireball Prince Cannon Cart

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