My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Royal Giant Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Inferno Tower Goblin Barrel
The Log
Royal Giant Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Goblin Barrel
Fireball
Inferno Tower Goblin Barrel
Poison
Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Knight Goblin Barrel Inferno Tower Royal Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Knight Goblin Barrel

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel
Royal Giant
Goblin Barrel Rocket Mirror
Inferno Tower
Rocket
Royal Giant Mirror
Mirror
Goblin Barrel Royal Giant Rocket
Rage
Goblin Barrel
Knight Royal Giant Mirror Mega Knight
Mega Knight
Goblin Barrel

Defense Synergies 1 3

Knight
Inferno Tower
Royal Giant
Inferno Tower
Knight Mirror Mega Knight
Rocket
Mirror
Inferno Tower Mega Knight
Rage
Goblin Barrel
Mega Knight
Inferno Tower Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower
Inferno Tower Knight Mega Knight
Inferno Tower Rocket Mega Knight Knight
Inferno Tower Knight Mega Knight
Rocket Mega Knight
Mega Knight
Inferno Tower Rocket
Rocket Inferno Tower Mega Knight
Inferno Tower
Knight Inferno Tower Mega Knight
Knight Mega Knight
Inferno Tower
Inferno Tower Mega Knight Knight Rocket
Rocket Mega Knight
Inferno Tower Knight Mega Knight
Inferno Tower Rocket Mega Knight
Mega Knight Knight Inferno Tower
Mega Knight Knight
Knight Mega Knight
Inferno Tower
Mega Knight Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower
Knight Rocket Mega Knight
Mega Knight Knight Inferno Tower Rocket
Rocket Mega Knight Knight Inferno Tower
Inferno Tower Knight Mega Knight
Rocket
Rocket Knight Inferno Tower
Inferno Tower Mega Knight Knight
Rocket Mega Knight Knight Inferno Tower
Inferno Tower
Mega Knight Knight Inferno Tower
Rocket Mega Knight
Rocket Mega Knight Knight Inferno Tower
Mega Knight
Inferno Tower Knight Rocket
Mega Knight Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Rocket
Knight Rocket
Rocket Mega Knight
Rocket
Rocket
Rocket Knight
Rocket
Rocket Knight
Rocket
Rocket
Rocket Mega Knight
Rocket
Rocket
Rocket Mega Knight
Rocket Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Mega Knight
Mega Knight
Rocket
Rocket
Rocket Mega Knight
Rocket
Mega Knight
Rocket
Rocket
Rocket
Knight Rocket Mega Knight
Rocket
Mega Knight
Rocket
Rocket
Rocket Mega Knight

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