My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Giant Skeleton Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Giant Skeleton Bandit
Giant Snowball
Bats Goblin Gang Goblin Hut Goblin Barrel Lumberjack
Zap
Bats Goblin Gang Goblin Hut Goblin Barrel Bandit
Barbarian Barrel
Goblin Gang Goblin Hut Goblin Barrel Giant Skeleton Bandit Lumberjack
The Log
Goblin Gang Goblin Hut Goblin Barrel Giant Skeleton Bandit Lumberjack
Earthquake
Goblin Gang Goblin Hut Goblin Barrel
Arrows
Bats Goblin Gang Goblin Hut Goblin Barrel
Royal Delivery
Bats Goblin Gang Goblin Hut Goblin Barrel Giant Skeleton Bandit Lumberjack
Fireball
Goblin Gang Goblin Hut Goblin Barrel Bandit Lumberjack
Poison
Bats Goblin Gang Goblin Hut
Lightning
Goblin Hut Bandit Lumberjack
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Goblin Barrel Bandit Lumberjack Goblin Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Goblin Barrel

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Goblin Barrel Bandit Lumberjack
Arrows
Goblin Barrel Giant Skeleton Bandit Lumberjack
Goblin Gang
Goblin Barrel Goblin Hut Giant Skeleton Bandit
Goblin Hut
Goblin Gang Goblin Barrel Giant Skeleton Bandit Lumberjack
Goblin Barrel
Goblin Gang Bats Arrows Goblin Hut Giant Skeleton Bandit Lumberjack
Giant Skeleton
Bats Arrows Goblin Gang Goblin Hut Goblin Barrel Bandit Lumberjack
Bandit
Bats Arrows Goblin Gang Goblin Hut Goblin Barrel Giant Skeleton Lumberjack
Lumberjack
Bats Arrows Goblin Hut Goblin Barrel Giant Skeleton Bandit

Defense Synergies 0 16

Bats
Giant Skeleton Bandit Lumberjack
Arrows
Goblin Hut Giant Skeleton Bandit Lumberjack
Goblin Gang
Goblin Hut Giant Skeleton Bandit Lumberjack
Goblin Hut
Arrows Goblin Gang Giant Skeleton Bandit Lumberjack
Goblin Barrel
Giant Skeleton
Bats Arrows Goblin Gang Goblin Hut Lumberjack
Bandit
Bats Arrows Goblin Gang Goblin Hut Lumberjack
Lumberjack
Bats Arrows Goblin Gang Goblin Hut Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Lumberjack Bats Goblin Gang Goblin Hut Bandit
Goblin Gang Goblin Hut Lumberjack Bats Giant Skeleton Bandit
Goblin Hut Lumberjack Bats Goblin Gang Bandit
Arrows Giant Skeleton Lumberjack
Arrows Goblin Gang Bats Bandit Lumberjack
Bats Arrows Goblin Gang Goblin Hut
Arrows Giant Skeleton Bandit
Goblin Gang Goblin Hut Lumberjack
Goblin Gang Giant Skeleton Bandit Lumberjack
Bats Goblin Gang Arrows Goblin Hut Giant Skeleton Bandit Lumberjack
Arrows Bats Goblin Gang Goblin Hut
Goblin Hut Lumberjack Bats Goblin Gang Giant Skeleton Bandit
Bats Arrows Goblin Gang Goblin Hut Lumberjack
Goblin Gang Goblin Hut Bandit Lumberjack
Goblin Gang Goblin Hut Bandit Lumberjack
Bats Arrows Goblin Gang Goblin Hut Lumberjack
Arrows Bats Goblin Gang Goblin Hut Bandit Lumberjack
Arrows Bats Goblin Hut Giant Skeleton Bandit Lumberjack
Goblin Hut Lumberjack
Goblin Gang Bats Arrows Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Goblin Hut Giant Skeleton Bandit
Bandit Arrows Goblin Gang Lumberjack
Goblin Gang Giant Skeleton Bandit Lumberjack Bats Goblin Hut
Goblin Gang Giant Skeleton Lumberjack Bats Bandit
Giant Skeleton Goblin Gang Goblin Hut Bandit Lumberjack
Arrows Bats Goblin Gang Goblin Hut
Goblin Gang Bats Goblin Hut Giant Skeleton Bandit Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Bats Goblin Hut Bandit
Goblin Gang Goblin Hut
Bats Goblin Hut Giant Skeleton Lumberjack
Arrows Giant Skeleton
Giant Skeleton Goblin Gang Bandit Lumberjack
Goblin Gang Goblin Hut Bats Giant Skeleton Lumberjack
Bats Arrows Goblin Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Bandit
Arrows Bandit
Arrows Goblin Hut Giant Skeleton Bandit
Arrows Giant Skeleton
Arrows
Arrows Bats
Arrows
Arrows
Arrows Bandit
Bats Goblin Gang Lumberjack
Arrows Bandit
Arrows
Goblin Hut Bandit
Arrows Bandit
Arrows Goblin Hut
Arrows Goblin Hut Bandit
Arrows Goblin Hut Bandit
Arrows
Bats
Arrows Bandit
Arrows
Giant Skeleton
Arrows
Arrows
Arrows
Arrows Bandit
Arrows Bandit
Arrows Bandit
Bats Arrows
Bats Goblin Hut
Arrows Bandit
Arrows
Giant Skeleton
Arrows
Bats Goblin Gang Goblin Hut Bandit
Arrows
Arrows
Goblin Gang Lumberjack
Arrows
Arrows Giant Skeleton
Bats Goblin Gang Giant Skeleton
Bats
Giant Skeleton Bandit

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