My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Hog Rider Goblin Barrel
Zap
Fire Spirit Goblin Barrel
Barbarian Barrel
Fire Spirit Valkyrie Wizard Goblin Barrel Electro Wizard
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Mini P.E.K.K.A Valkyrie Hog Rider Wizard Goblin Barrel Electro Wizard
Fireball
Hog Rider Wizard Goblin Barrel Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Barrel Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Goblin Barrel Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Fire Spirit Valkyrie Hog Rider Wizard The Log Electro Wizard
Valkyrie
Fire Spirit Hog Rider Goblin Barrel Mini P.E.K.K.A Wizard Electro Wizard
Hog Rider
Fire Spirit Valkyrie The Log Mini P.E.K.K.A Wizard Goblin Barrel Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider
Goblin Barrel
Valkyrie Fire Spirit Hog Rider
The Log
Hog Rider Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 2 12

Fire Spirit
Mini P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Fire Spirit Valkyrie Wizard
Valkyrie
Fire Spirit Mini P.E.K.K.A Wizard The Log Electro Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie The Log Electro Wizard
Goblin Barrel
The Log
Mini P.E.K.K.A Fire Spirit Valkyrie Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fire Spirit Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard
Mini P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Fire Spirit Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie The Log
The Log Fire Spirit Valkyrie Electro Wizard
Electro Wizard Fire Spirit Wizard
Valkyrie The Log Electro Wizard
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Electro Wizard Wizard The Log
Wizard Electro Wizard
Mini P.E.K.K.A Fire Spirit Valkyrie Wizard The Log Electro Wizard
Fire Spirit Valkyrie Wizard Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Wizard Mini P.E.K.K.A Valkyrie Electro Wizard
Fire Spirit Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard The Log Fire Spirit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Fire Spirit Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie Wizard The Log
Mini P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Valkyrie
Fire Spirit Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Electro Wizard Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie
Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Mini P.E.K.K.A Valkyrie The Log
Valkyrie Mini P.E.K.K.A Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Wizard Fire Spirit Valkyrie The Log
Wizard Fire Spirit
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard The Log Electro Wizard
Fire Spirit Wizard
Fire Spirit The Log
The Log
Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard The Log Electro Wizard
Fire Spirit Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Fire Spirit Valkyrie Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Fire Spirit Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Fire Spirit
Fire Spirit Wizard Electro Wizard
The Log
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
The Log Wizard
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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