My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Miner
Giant Snowball
Goblin Gang Goblin Barrel Miner
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Goblin Barrel Royal Ghost Magic Archer
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Goblin Barrel Miner Royal Ghost Magic Archer
Fireball
Goblin Gang Goblin Barrel Magic Archer
Poison
Goblin Gang Magic Archer
Lightning
Knight Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Goblin Gang Goblin Barrel Miner Royal Ghost Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Goblin Gang

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel The Log Miner Magic Archer
Goblin Gang
Knight Goblin Barrel Miner Mirror Royal Ghost
Mirror
Goblin Barrel The Log Miner Goblin Gang Royal Ghost Magic Archer
Goblin Barrel
Knight Goblin Gang Mirror Miner Royal Ghost
The Log
Mirror Knight Miner Magic Archer
Miner
Goblin Gang Mirror Knight Goblin Barrel The Log Royal Ghost Magic Archer
Royal Ghost
Goblin Gang Mirror Goblin Barrel Miner Magic Archer
Magic Archer
Knight Mirror The Log Miner Royal Ghost

Defense Synergies 2 10

Knight
Goblin Gang Magic Archer The Log
Goblin Gang
Knight Mirror The Log Miner Magic Archer
Mirror
Goblin Gang The Log Magic Archer
Goblin Barrel
The Log
Knight Goblin Gang Mirror Miner Royal Ghost Magic Archer
Miner
Goblin Gang The Log
Royal Ghost
The Log
Magic Archer
Knight Goblin Gang Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Magic Archer
Knight Goblin Gang The Log
Goblin Gang Knight
Knight Goblin Gang
The Log
Goblin Gang The Log Royal Ghost Magic Archer
Goblin Gang Magic Archer
The Log Magic Archer
Goblin Gang
Knight Goblin Gang Miner Royal Ghost
Goblin Gang Knight The Log Royal Ghost Magic Archer
Goblin Gang Magic Archer
Knight Goblin Gang The Log
Goblin Gang The Log Royal Ghost Magic Archer
Knight Goblin Gang
Goblin Gang The Log
Knight Goblin Gang
Knight Goblin Gang The Log Royal Ghost Magic Archer
The Log Knight Royal Ghost Magic Archer
Goblin Gang Royal Ghost Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Ghost
Knight Goblin Gang The Log Miner Royal Ghost Magic Archer
Goblin Gang Knight The Log
Goblin Gang Knight The Log
Knight Goblin Gang
Goblin Gang Magic Archer
Goblin Gang Knight
Knight
Knight The Log Magic Archer
Goblin Gang
Knight
The Log
Knight Goblin Gang
Magic Archer
Goblin Gang Knight The Log Magic Archer
The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log Royal Ghost
The Log Miner Royal Ghost Magic Archer
The Log Miner Magic Archer
Knight The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Miner
Goblin Gang
Miner Knight The Log Magic Archer
Magic Archer
Knight The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
The Log Miner Magic Archer
The Log Magic Archer
The Log
The Log
The Log Magic Archer
The Log Miner Royal Ghost Magic Archer
The Log Miner Magic Archer
Miner The Log Magic Archer
Magic Archer
The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
Goblin Gang Magic Archer
Magic Archer
The Log
Miner Knight Goblin Gang Magic Archer
The Log Magic Archer
Goblin Gang The Log Magic Archer
Magic Archer
The Log Miner Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: