My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Cannon Cart Ice Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Cannon Cart Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Cannon Cart Lava Hound
Giant Snowball
Goblins Zappies Goblin Barrel Lumberjack Lava Hound
Zap
Goblins Zappies Goblin Barrel Cannon Cart Lava Hound
Barbarian Barrel
Goblins Zappies Goblin Barrel Cannon Cart Ice Wizard Lumberjack
The Log
Goblins Zappies Goblin Barrel Cannon Cart Lumberjack
Earthquake
Zappies Goblin Barrel
Arrows
Goblins Zappies Goblin Barrel Lava Hound
Royal Delivery
Goblins Zappies Goblin Barrel Cannon Cart Ice Wizard Lumberjack Lava Hound
Fireball
Zappies Goblin Barrel Cannon Cart Ice Wizard Lumberjack Lava Hound
Poison
Zappies Ice Wizard Lava Hound
Lightning
Cannon Cart Ice Wizard Lumberjack
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Goblin Barrel Ice Wizard Zappies Lumberjack Cannon Cart Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Goblin Barrel Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zappies
Goblin Barrel Cannon Cart Lumberjack Lava Hound
Goblin Barrel
Zappies Cannon Cart Ice Wizard Lumberjack Lava Hound
Cannon Cart
The Log Zappies Goblin Barrel Lumberjack
The Log
Cannon Cart Lumberjack
Ice Wizard
Goblin Barrel Lumberjack
Lumberjack
Zappies Goblin Barrel Cannon Cart The Log Ice Wizard Lava Hound
Lava Hound
Zappies Goblin Barrel Lumberjack

Defense Synergies 0 12

Goblins
Zappies Cannon Cart The Log Ice Wizard
Zappies
Goblins Cannon Cart The Log Lumberjack
Goblin Barrel
Cannon Cart
Goblins Zappies Ice Wizard Lumberjack
The Log
Goblins Zappies Ice Wizard Lumberjack
Ice Wizard
Goblins Cannon Cart The Log Lumberjack
Lumberjack
Zappies Cannon Cart The Log Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zappies The Log
Lumberjack Goblins Zappies Cannon Cart The Log Ice Wizard
Lumberjack Goblins Zappies Cannon Cart Ice Wizard
Lumberjack Goblins Zappies Cannon Cart Ice Wizard
The Log Lumberjack
The Log Goblins Zappies Cannon Cart Ice Wizard Lumberjack
Zappies Ice Wizard
Cannon Cart The Log
Zappies Goblins Ice Wizard Lumberjack
Goblins Zappies Cannon Cart Ice Wizard Lumberjack
Goblins Ice Wizard Zappies Cannon Cart The Log Lumberjack
Zappies Ice Wizard
Lumberjack Zappies Cannon Cart The Log Ice Wizard
Goblins Zappies Cannon Cart The Log Lumberjack
Zappies Cannon Cart Lumberjack
Zappies The Log Lumberjack
Goblins Zappies Cannon Cart Lumberjack
Goblins Zappies Cannon Cart The Log Ice Wizard Lumberjack
The Log Zappies Cannon Cart Ice Wizard Lumberjack
Zappies Cannon Cart Lumberjack
Goblins Zappies Cannon Cart The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zappies Cannon Cart
Cannon Cart The Log Lumberjack
Zappies Lumberjack Goblins Cannon Cart The Log
Lumberjack Zappies Cannon Cart The Log
Zappies Cannon Cart Lumberjack
Zappies Ice Wizard
Goblins Zappies Cannon Cart Ice Wizard Lumberjack
Zappies Cannon Cart Lumberjack
Goblins Zappies Cannon Cart The Log
Zappies
Zappies Cannon Cart Lumberjack
The Log
Cannon Cart Zappies Lumberjack
Zappies Cannon Cart
Zappies Goblins Cannon Cart The Log Lumberjack
Zappies Cannon Cart The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
Cannon Cart The Log
Cannon Cart The Log
The Log
Ice Wizard
The Log
The Log Ice Wizard
The Log
Goblins Lumberjack
Cannon Cart The Log
Cannon Cart The Log
Cannon Cart
Cannon Cart The Log
Cannon Cart The Log
Cannon Cart The Log
The Log
The Log
The Log
The Log
Cannon Cart The Log
The Log Ice Wizard
The Log Ice Wizard
The Log
The Log
Ice Wizard
Zappies
The Log
Zappies
The Log
Zappies Cannon Cart
Zappies Ice Wizard
The Log
Cannon Cart Lumberjack
The Log
Cannon Cart
Zappies The Log
Zappies
Cannon Cart The Log

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