My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Prince Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Musketeer Goblin Barrel Princess
Zap
Goblin Barrel Prince Princess
Barbarian Barrel
Knight Musketeer Goblin Barrel Princess Electro Wizard
The Log
Musketeer Goblin Barrel Prince Princess
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Musketeer Goblin Barrel Prince Princess Electro Wizard
Fireball
Musketeer Goblin Barrel Princess Electro Wizard
Poison
Musketeer Princess Electro Wizard
Lightning
Knight Musketeer Prince Electro Wizard
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Barrel Princess Musketeer Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Barrel

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Knight Musketeer The Log Princess
Knight
Musketeer Goblin Barrel Princess Zap Prince The Log Electro Wizard
Musketeer
Knight Zap Prince The Log
Goblin Barrel
Knight Prince Princess
Prince
Zap Goblin Barrel Knight Musketeer The Log Princess Electro Wizard
The Log
Zap Knight Musketeer Prince Princess
Princess
Knight Zap Goblin Barrel Prince The Log
Electro Wizard
Zap Knight Prince

Defense Synergies 6 10

Zap
Electro Wizard Knight Musketeer Prince The Log Princess
Knight
Musketeer Princess Electro Wizard Zap The Log
Musketeer
Knight The Log Zap Electro Wizard
Goblin Barrel
Prince
The Log Zap Electro Wizard
The Log
Musketeer Prince Zap Knight Princess Electro Wizard
Princess
Knight Zap The Log
Electro Wizard
Zap Knight Musketeer Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer The Log Electro Wizard
Zap Knight Musketeer Prince The Log Electro Wizard
Prince Knight Musketeer Electro Wizard
Prince Knight Musketeer Electro Wizard
Prince The Log Princess
The Log Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Princess
Zap Musketeer The Log Electro Wizard
Musketeer Prince Princess
Knight Musketeer Prince Electro Wizard
Electro Wizard Zap Knight Musketeer The Log Princess
Musketeer Zap Princess Electro Wizard
Prince Zap Knight Musketeer The Log Electro Wizard
Zap Prince The Log Princess Electro Wizard
Knight Prince Electro Wizard
Zap Prince The Log Electro Wizard
Knight Musketeer Prince Electro Wizard
Zap Knight Musketeer Prince The Log Electro Wizard
Zap The Log Knight Musketeer Princess Electro Wizard
Musketeer Prince Electro Wizard
Knight Musketeer Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Prince Electro Wizard
Electro Wizard Zap Knight Musketeer Prince The Log
Zap Knight Musketeer Prince The Log Electro Wizard
Prince Zap Knight Musketeer The Log Electro Wizard
Knight Musketeer Prince
Zap Musketeer Princess Electro Wizard
Prince Knight Musketeer Electro Wizard
Knight Prince
Zap Electro Wizard Knight Prince The Log
Musketeer
Knight Musketeer Prince
Zap Prince The Log Electro Wizard
Prince Knight
Musketeer Princess
Electro Wizard Zap Knight Musketeer Prince The Log
Zap Musketeer The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Musketeer The Log
Zap Musketeer The Log Princess Electro Wizard
The Log
Knight Musketeer Prince The Log
Zap The Log
Zap Musketeer Princess
Musketeer The Log Princess
The Log Zap Princess
The Log Zap
Musketeer Prince Electro Wizard
Zap Knight Musketeer Prince The Log Princess Electro Wizard
Zap Musketeer Princess
Knight Musketeer The Log Princess
Musketeer Princess
Princess Zap Musketeer Prince The Log
Zap Musketeer The Log Princess
Musketeer The Log Princess
Zap Musketeer Prince The Log Princess Electro Wizard
Zap The Log Princess
Musketeer Prince The Log
Princess
Musketeer Prince The Log
Zap Musketeer The Log
Zap The Log Princess
The Log Zap Musketeer Princess Electro Wizard
Zap Musketeer Prince The Log Princess
Zap Musketeer The Log
Zap Musketeer Princess Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer The Log
Zap Princess Electro Wizard
Prince
The Log Princess
Zap Electro Wizard Musketeer Prince Princess
Zap Musketeer Princess Electro Wizard
The Log
Knight Musketeer Prince Princess Electro Wizard
The Log Zap Musketeer Princess
Zap
Musketeer Prince
Zap Musketeer The Log Princess Electro Wizard
Zap Musketeer Princess Electro Wizard
Zap Musketeer Prince The Log Princess Electro Wizard

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