My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Miner
Giant Snowball
Musketeer Goblin Barrel Guards Miner
Zap
Goblin Barrel Guards
Barbarian Barrel
Knight Musketeer Bomb Tower Goblin Barrel Guards
The Log
Musketeer Goblin Barrel Guards
Earthquake
Bomb Tower Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Knight Musketeer Goblin Barrel Guards Miner
Fireball
Musketeer Bomb Tower Goblin Barrel
Poison
Musketeer Bomb Tower Guards
Lightning
Knight Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Barrel Guards Miner Musketeer Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Miner Knight Musketeer Guards
Arrows
Zap Knight Goblin Barrel Miner
Knight
Musketeer Goblin Barrel Zap Arrows Miner
Musketeer
Knight Zap Miner
Bomb Tower
Goblin Barrel
Knight Arrows Guards Miner
Guards
Miner Zap Goblin Barrel
Miner
Zap Guards Arrows Knight Musketeer Goblin Barrel

Defense Synergies 4 9

Zap
Bomb Tower Arrows Knight Musketeer Guards Miner
Arrows
Zap Knight Bomb Tower
Knight
Musketeer Bomb Tower Zap Arrows
Musketeer
Knight Guards Zap Bomb Tower Miner
Bomb Tower
Zap Knight Arrows Musketeer
Goblin Barrel
Guards
Musketeer Zap
Miner
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer
Bomb Tower Zap Knight Musketeer
Bomb Tower Knight Musketeer
Bomb Tower Knight Musketeer Guards
Arrows Bomb Tower
Arrows Zap Musketeer Bomb Tower Guards
Musketeer Zap Arrows Bomb Tower
Zap Arrows Musketeer Bomb Tower
Musketeer Bomb Tower
Knight Guards Musketeer Miner
Guards Zap Arrows Knight Musketeer Bomb Tower
Arrows Musketeer Zap
Bomb Tower Zap Knight Musketeer Guards
Bomb Tower Zap Arrows Guards
Knight Bomb Tower
Bomb Tower Zap
Bomb Tower Arrows Knight Musketeer
Arrows Bomb Tower Zap Knight Musketeer Guards
Zap Arrows Bomb Tower Knight Musketeer Guards
Musketeer Bomb Tower
Arrows Knight Musketeer Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap
Zap Arrows Knight Musketeer Bomb Tower Miner
Guards Zap Knight Musketeer Bomb Tower
Guards Zap Knight Musketeer
Knight Musketeer Guards
Arrows Zap Musketeer Bomb Tower
Guards Knight Musketeer Bomb Tower
Knight Bomb Tower
Zap Knight Bomb Tower
Musketeer Guards
Knight Musketeer Bomb Tower Guards
Zap Arrows Guards
Knight Bomb Tower Guards
Musketeer Bomb Tower
Guards Zap Knight Musketeer Bomb Tower
Arrows Zap Musketeer Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Guards
Arrows Zap Musketeer Miner
Arrows Miner
Arrows Knight Musketeer Guards
Zap Arrows
Arrows Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Miner Zap
Musketeer Guards
Miner Zap Arrows Knight Musketeer
Zap Arrows Musketeer
Knight Musketeer Miner
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Musketeer
Zap Arrows Miner
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows Miner Zap Musketeer
Zap Arrows Musketeer Miner
Miner Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Musketeer Guards
Zap Arrows Musketeer Miner
Zap Arrows
Arrows
Zap Musketeer Guards
Zap Arrows Musketeer
Arrows
Miner Knight Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Musketeer Guards
Zap Musketeer
Zap Musketeer Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: