My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Spear Goblins Goblin Barrel Skeleton Army
Zap
Spear Goblins Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Knight Goblin Barrel Skeleton Army Giant Skeleton
The Log
Spear Goblins Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Knight Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Goblin Barrel Skeleton Army
Poison
Spear Goblins Skeleton Army
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Goblin Barrel Skeleton Army Fireball Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Giant Skeleton
Arrows
Fireball Knight Goblin Barrel Giant Skeleton
Knight
Spear Goblins Goblin Barrel Arrows Fireball
Fireball
Arrows Knight
Rocket
Goblin Barrel
Spear Goblins Knight Arrows Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Spear Goblins Arrows Goblin Barrel

Defense Synergies 1 9

Spear Goblins
Knight Arrows Skeleton Army Giant Skeleton
Arrows
Spear Goblins Knight Fireball Giant Skeleton
Knight
Spear Goblins Arrows Fireball Skeleton Army
Fireball
Arrows Knight
Rocket
Goblin Barrel
Skeleton Army
Spear Goblins Knight Giant Skeleton
Giant Skeleton
Spear Goblins Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Fireball
Skeleton Army Knight
Rocket Skeleton Army Knight Giant Skeleton
Skeleton Army Knight
Arrows Fireball Rocket Skeleton Army Giant Skeleton
Arrows Fireball Skeleton Army Spear Goblins
Rocket Spear Goblins Arrows Fireball
Rocket Arrows Fireball Giant Skeleton
Skeleton Army
Knight Skeleton Army Spear Goblins Giant Skeleton
Skeleton Army Spear Goblins Arrows Knight Fireball Giant Skeleton
Arrows Spear Goblins Fireball
Skeleton Army Knight Fireball Rocket Giant Skeleton
Fireball Rocket Skeleton Army Arrows
Skeleton Army Knight
Rocket Skeleton Army Fireball
Arrows Knight Fireball Skeleton Army
Arrows Fireball Spear Goblins Knight Skeleton Army
Arrows Spear Goblins Knight Fireball Giant Skeleton
Skeleton Army Spear Goblins Arrows Knight Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Fireball Giant Skeleton
Fireball Arrows Knight Rocket
Skeleton Army Giant Skeleton Spear Goblins Knight Rocket
Rocket Skeleton Army Giant Skeleton Knight Fireball
Giant Skeleton Knight Skeleton Army
Arrows Fireball Rocket
Rocket Skeleton Army Spear Goblins Knight Fireball Giant Skeleton
Giant Skeleton Knight Skeleton Army
Rocket Giant Skeleton Spear Goblins Knight Fireball Skeleton Army
Skeleton Army
Knight Giant Skeleton
Rocket Skeleton Army Arrows Fireball Giant Skeleton
Rocket Skeleton Army Giant Skeleton Knight Fireball
Fireball Skeleton Army
Skeleton Army Spear Goblins Knight Fireball Rocket Giant Skeleton
Arrows Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Rocket Giant Skeleton
Arrows Fireball
Rocket Arrows Fireball Giant Skeleton
Arrows Knight Fireball Rocket Giant Skeleton
Fireball Rocket Arrows
Arrows Fireball Spear Goblins Rocket
Arrows
Arrows Fireball
Arrows Fireball
Rocket Fireball
Rocket Arrows Knight Fireball
Fireball Arrows Rocket
Rocket Knight Fireball
Arrows Fireball Rocket
Arrows Fireball
Rocket Spear Goblins Arrows Fireball
Arrows Fireball Rocket
Arrows Fireball Rocket
Rocket
Rocket Arrows Fireball
Rocket Arrows Fireball
Rocket Fireball Giant Skeleton
Rocket Arrows Fireball
Rocket
Rocket Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Rocket Arrows
Arrows Fireball
Rocket Fireball
Fireball
Arrows Fireball Rocket
Rocket Arrows Fireball
Giant Skeleton
Rocket Arrows Fireball
Spear Goblins Fireball Rocket Skeleton Army
Fireball Rocket Arrows
Arrows Fireball
Fireball Knight Rocket
Arrows Fireball
Rocket Arrows Fireball Giant Skeleton
Fireball Rocket Giant Skeleton
Fireball Rocket
Fireball Rocket Giant Skeleton

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