Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Fire Spirits Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Golem Inferno Dragon

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirits Knight Ice Golem

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Goblin Barrel

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Goblin Barrel Inferno Dragon
Giant Snowball Bats Fire Spirits Goblin Barrel Inferno Dragon
Zap Bats Fire Spirits Goblin Barrel Inferno Dragon
Barbarian Barrel Fire Spirits Knight Goblin Barrel
The Log Fire Spirits Goblin Barrel
Earthquake Goblin Barrel
Arrows Bats Fire Spirits Goblin Barrel
Royal Delivery Bats Fire Spirits Knight Goblin Barrel Inferno Dragon
Fireball Goblin Barrel Inferno Dragon
Poison Bats
Lightning Knight Ice Golem Inferno Dragon
Rocket Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirits Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirits Giant Snowball Ice Golem The Log

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Fire Spirits Knight Ice Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirits Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fire Spirits Giant Snowball Ice Golem The Log Knight Goblin Barrel Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Fire Spirits Giant Snowball Ice Golem

Synergies   5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Knight Ice Golem
Fire Spirits + Knight Ice Golem Goblin Barrel
Giant Snowball + Knight
Knight + Fire Spirits Goblin Barrel Bats The Log Giant Snowball Inferno Dragon
+ Goblin Barrel Fire Spirits Bats
+ Ice Golem Knight Fire Spirits
+ Knight
+ Knight

Counters   38 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Bats Giant Snowball Ice Golem The Log Knight
Fire Spirits The Log Ice Golem Giant Snowball Bats Knight
The Log Fire Spirits Giant Snowball Ice Golem Knight
Knight The Log
Knight Ice Golem Goblin Barrel Bats Inferno Dragon
Inferno Dragon
Fire Spirits The Log Ice Golem Giant Snowball
Fire Spirits Giant Snowball Ice Golem
The Log Ice Golem Knight
Bats Inferno Dragon The Log Knight
Ice Golem Fire Spirits Knight The Log
Giant Snowball The Log
Giant Snowball Bats Inferno Dragon Ice Golem Fire Spirits
The Log Fire Spirits Knight Ice Golem
Knight
Inferno Dragon Knight Ice Golem Fire Spirits Bats
Fire Spirits Bats Ice Golem Knight The Log
Fire Spirits Bats The Log Inferno Dragon Knight
Ice Golem Inferno Dragon Bats Knight
Knight The Log Fire Spirits Giant Snowball
Ice Golem The Log Knight Goblin Barrel
Fire Spirits Bats
The Log Giant Snowball Fire Spirits
Bats Inferno Dragon Knight
Knight
Inferno Dragon Bats Knight
The Log Knight Goblin Barrel Ice Golem
Fire Spirits Ice Golem Bats
The Log Knight Ice Golem
Fire Spirits The Log Giant Snowball
Goblin Barrel
The Log
Fire Spirits Ice Golem
The Log Giant Snowball Fire Spirits
Ice Golem Giant Snowball The Log Fire Spirits Bats
The Log Fire Spirits Giant Snowball Bats
Fire Spirits The Log Bats Giant Snowball Ice Golem Knight
Giant Snowball Ice Golem Fire Spirits The Log
Knight Ice Golem Inferno Dragon
Knight
Knight Inferno Dragon The Log Ice Golem
Knight Fire Spirits The Log Ice Golem
Ice Golem The Log Knight
Fire Spirits Inferno Dragon Bats Giant Snowball
Knight Bats Ice Golem Inferno Dragon
Knight Ice Golem The Log
Knight Inferno Dragon Ice Golem
Ice Golem Inferno Dragon Knight
Knight Inferno Dragon Goblin Barrel Ice Golem
Inferno Dragon Knight
Inferno Dragon Ice Golem Bats The Log Knight
Inferno Dragon Knight Bats
Fire Spirits Ice Golem Knight The Log Bats
The Log Knight Bats Ice Golem Giant Snowball Goblin Barrel Fire Spirits
Knight Ice Golem Fire Spirits Bats
Inferno Dragon Knight Bats
Knight Ice Golem
Knight The Log Ice Golem
Knight Fire Spirits Ice Golem Giant Snowball
Giant Snowball Fire Spirits Bats Ice Golem
Knight Fire Spirits Ice Golem
Knight Ice Golem Fire Spirits The Log
The Log Giant Snowball
Ice Golem Giant Snowball Knight Bats The Log
Knight Ice Golem Fire Spirits
Inferno Dragon Ice Golem Bats
Knight Inferno Dragon Ice Golem Bats

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Giant Snowball The Log Fire Spirits Knight Bats Ice Golem
The Log Fire Spirits Ice Golem Bats Knight
The Log Fire Spirits Giant Snowball Knight Ice Golem Bats
Giant Snowball Ice Golem The Log Fire Spirits Knight
Giant Snowball Ice Golem Fire Spirits Bats
Knight Fire Spirits Ice Golem The Log Giant Snowball
Giant Snowball Fire Spirits Ice Golem The Log Knight
Knight Inferno Dragon Bats Fire Spirits Ice Golem
Fire Spirits Ice Golem Giant Snowball
Ice Golem
Ice Golem Inferno Dragon
The Log Fire Spirits Giant Snowball
Knight
The Log Fire Spirits Ice Golem
Knight Fire Spirits