My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Archers Minion Horde Hog Rider Goblin Barrel Skeleton Army
Zap
Archers Minion Horde Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Inferno Tower Goblin Barrel Skeleton Army
The Log
Archers Hog Rider Goblin Barrel Skeleton Army
Earthquake
Archers Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Archers Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Archers Minion Horde Hog Rider Goblin Barrel Skeleton Army
Fireball
Archers Minion Horde Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Poison
Archers Minion Horde Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Minion Horde Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Barrel Skeleton Army Fireball Hog Rider Minion Horde Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Barrel Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Minion Horde
Archers
Zap Hog Rider
Minion Horde
Zap Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Zap Fireball Archers Minion Horde Goblin Barrel
Inferno Tower
Goblin Barrel
Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 2 8

Zap
Fireball Archers Minion Horde Inferno Tower Skeleton Army
Archers
Zap Inferno Tower Skeleton Army
Minion Horde
Zap Inferno Tower
Fireball
Zap Inferno Tower
Hog Rider
Inferno Tower
Skeleton Army Zap Archers Minion Horde Fireball
Goblin Barrel
Skeleton Army
Inferno Tower Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Inferno Tower
Minion Horde Inferno Tower Skeleton Army Zap
Minion Horde Inferno Tower Skeleton Army Archers
Minion Horde Inferno Tower Skeleton Army
Fireball Skeleton Army
Fireball Skeleton Army Zap Archers
Minion Horde Inferno Tower Zap Archers Fireball
Zap Fireball Inferno Tower
Minion Horde Inferno Tower Skeleton Army
Skeleton Army Archers Minion Horde Inferno Tower
Archers Minion Horde Skeleton Army Zap Fireball
Minion Horde Inferno Tower Zap Archers Fireball
Minion Horde Inferno Tower Skeleton Army Zap Fireball
Fireball Skeleton Army Zap Minion Horde
Inferno Tower Skeleton Army Minion Horde
Minion Horde Inferno Tower Skeleton Army Zap Fireball
Minion Horde Fireball Inferno Tower Skeleton Army
Fireball Zap Archers Minion Horde Skeleton Army
Zap Archers Fireball
Inferno Tower
Skeleton Army Archers Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Fireball Inferno Tower
Fireball Zap Archers
Skeleton Army Zap Minion Horde Inferno Tower
Skeleton Army Zap Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde Skeleton Army
Fireball Zap Archers Minion Horde
Skeleton Army Archers Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde Skeleton Army
Zap Minion Horde Fireball Inferno Tower Skeleton Army
Inferno Tower Minion Horde Skeleton Army
Minion Horde Inferno Tower
Skeleton Army Zap Fireball
Skeleton Army Minion Horde Fireball Inferno Tower
Archers Minion Horde Fireball Skeleton Army
Inferno Tower Skeleton Army Zap Archers Minion Horde Fireball
Zap Archers Minion Horde Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Fireball
Fireball Zap Minion Horde
Fireball Zap Minion Horde
Archers Minion Horde
Fireball Zap
Fireball Zap
Minion Horde Fireball
Zap Minion Horde Fireball
Fireball Zap Archers
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Zap Archers Fireball
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Archers Fireball Skeleton Army
Fireball Zap Archers
Fireball
Fireball Minion Horde
Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball
Zap Fireball
Zap Fireball

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