My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblins Mega Minion Goblin Barrel
Zap
Goblins Inferno Tower Goblin Barrel
Barbarian Barrel
Goblins Inferno Tower Wizard Goblin Barrel
The Log
Goblins Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Mega Minion Wizard Goblin Barrel
Fireball
Mega Minion Inferno Tower Wizard Goblin Barrel
Poison
Mega Minion Inferno Tower Wizard
Lightning
Mega Minion Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Mega Minion Goblin Barrel Fireball Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Mega Minion Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Mega Minion Fireball Goblins Mega Knight
Mega Minion
Zap Fireball Mega Knight
Fireball
Zap Mega Minion Mega Knight
Inferno Tower
Wizard
Mega Knight
Goblin Barrel
Mega Knight
Mega Knight
Zap Mega Minion Fireball Wizard Goblin Barrel

Defense Synergies 3 12

Goblins
Zap Mega Minion Inferno Tower Wizard
Zap
Mega Minion Fireball Mega Knight Goblins Inferno Tower
Mega Minion
Zap Goblins Inferno Tower Wizard Mega Knight
Fireball
Zap Inferno Tower Mega Knight
Inferno Tower
Goblins Zap Mega Minion Fireball Mega Knight
Wizard
Goblins Mega Minion Mega Knight
Goblin Barrel
Mega Knight
Zap Mega Minion Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Inferno Tower Wizard
Inferno Tower Goblins Zap Mega Minion Mega Knight
Inferno Tower Mega Knight Goblins Mega Minion
Inferno Tower Goblins Mega Minion Mega Knight
Fireball Mega Knight
Fireball Goblins Zap Mega Minion Mega Knight
Mega Minion Inferno Tower Zap Fireball Wizard
Zap Fireball Inferno Tower Mega Knight
Inferno Tower Goblins
Goblins Inferno Tower Mega Knight
Goblins Zap Mega Minion Fireball Wizard Mega Knight
Mega Minion Inferno Tower Zap Fireball Wizard
Inferno Tower Mega Knight Zap Fireball Wizard
Fireball Wizard Mega Knight Goblins Zap Mega Minion
Inferno Tower Mega Knight
Inferno Tower Zap Fireball Mega Knight
Wizard Mega Knight Goblins Fireball Inferno Tower
Fireball Mega Knight Goblins Zap Mega Minion Wizard
Zap Wizard Mega Minion Fireball Mega Knight
Inferno Tower
Wizard Mega Knight Goblins Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap Fireball Inferno Tower
Fireball Zap Mega Minion Wizard Mega Knight
Mega Knight Goblins Zap Inferno Tower
Mega Knight Zap Fireball Inferno Tower
Inferno Tower Mega Knight
Fireball Wizard Zap
Goblins Mega Minion Fireball Inferno Tower
Inferno Tower Mega Knight
Zap Mega Knight Goblins Mega Minion Fireball Inferno Tower
Inferno Tower Mega Minion
Mega Knight Mega Minion Inferno Tower
Mega Knight Zap Fireball
Mega Knight Fireball Inferno Tower Wizard
Wizard Fireball Mega Knight
Inferno Tower Goblins Zap Mega Minion Fireball
Mega Knight Zap Mega Minion Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap Mega Minion
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblins Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Zap Mega Minion Fireball Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Mega Minion
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard
Zap Mega Minion Fireball Wizard
Mega Minion Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Fireball
Fireball Zap Mega Minion Wizard
Fireball
Fireball Mega Minion Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Minion Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Mega Knight

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