My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Inferno Tower Goblin Barrel Ice Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Hog Rider Goblin Barrel Ice Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Goblin Barrel Ice Wizard
Poison
Goblin Gang Inferno Tower Ice Wizard
Lightning
Knight Inferno Tower Ice Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Ice Wizard Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Goblin Barrel Fireball The Log Ice Wizard
Goblin Gang
Knight Hog Rider Goblin Barrel
Fireball
Hog Rider Knight The Log
Hog Rider
Knight Goblin Gang Fireball The Log Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Goblin Gang Hog Rider Ice Wizard
The Log
Hog Rider Knight Fireball
Ice Wizard
Knight Goblin Barrel

Defense Synergies 6 8

Knight
Goblin Gang Inferno Tower Ice Wizard Fireball The Log
Goblin Gang
Knight Inferno Tower The Log Ice Wizard
Fireball
The Log Knight Inferno Tower Ice Wizard
Hog Rider
Inferno Tower
Knight Goblin Gang The Log Fireball Ice Wizard
Goblin Barrel
The Log
Fireball Inferno Tower Knight Goblin Gang Ice Wizard
Ice Wizard
Knight Goblin Gang Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower The Log
Inferno Tower Knight Goblin Gang The Log Ice Wizard
Goblin Gang Inferno Tower Knight Ice Wizard
Inferno Tower Knight Goblin Gang Ice Wizard
Fireball The Log
Goblin Gang Fireball The Log Ice Wizard
Inferno Tower Goblin Gang Fireball Ice Wizard
Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Ice Wizard
Knight Goblin Gang Inferno Tower Ice Wizard
Goblin Gang Ice Wizard Knight Fireball The Log
Inferno Tower Goblin Gang Fireball Ice Wizard
Inferno Tower Knight Goblin Gang Fireball The Log Ice Wizard
Fireball Goblin Gang The Log
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang Fireball The Log
Knight Goblin Gang Fireball Inferno Tower
Fireball Knight Goblin Gang The Log Ice Wizard
The Log Knight Fireball Ice Wizard
Inferno Tower
Goblin Gang Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Inferno Tower
Fireball Knight Goblin Gang The Log
Goblin Gang Knight Inferno Tower The Log
Goblin Gang Knight Fireball Inferno Tower The Log
Inferno Tower Knight Goblin Gang
Fireball Goblin Gang Ice Wizard
Goblin Gang Knight Fireball Inferno Tower Ice Wizard
Inferno Tower Knight
Knight Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Inferno Tower
Fireball The Log
Knight Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Knight Fireball The Log
Fireball Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Ice Wizard
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Goblin Gang Fireball
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Ice Wizard
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Ice Wizard
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball Ice Wizard
The Log Fireball
Fireball Knight Goblin Gang
The Log Fireball
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log

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