My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Balloon Prince Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Prince Giant Skeleton
Giant Snowball
Goblin Barrel Witch Balloon
Zap
Goblin Barrel Witch Balloon Prince
Barbarian Barrel
Goblin Barrel Hunter Witch Giant Skeleton Ice Wizard
The Log
Goblin Barrel Hunter Witch Prince Giant Skeleton
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Hunter Witch Balloon Prince Giant Skeleton Ice Wizard
Fireball
Goblin Barrel Hunter Witch Balloon Ice Wizard
Poison
Hunter Witch Balloon Ice Wizard
Lightning
Hunter Witch Balloon Prince Ice Wizard
Rocket
Hunter Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze Hunter Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Ice Wizard Freeze Hunter Witch Balloon Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Ice Wizard Freeze Hunter

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Prince Balloon Giant Skeleton Ice Wizard
Freeze
Balloon
Hunter
Balloon Prince Giant Skeleton
Witch
Prince Giant Skeleton
Balloon
Freeze Goblin Barrel Hunter Giant Skeleton Ice Wizard
Prince
Goblin Barrel Hunter Witch Ice Wizard
Giant Skeleton
Goblin Barrel Hunter Witch Balloon Ice Wizard
Ice Wizard
Goblin Barrel Balloon Prince Giant Skeleton

Defense Synergies 0 9

Goblin Barrel
Freeze
Hunter
Hunter
Freeze Prince Giant Skeleton Ice Wizard
Witch
Prince Giant Skeleton Ice Wizard
Balloon
Prince
Hunter Witch Ice Wizard
Giant Skeleton
Hunter Witch Ice Wizard
Ice Wizard
Hunter Witch Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Hunter Witch Prince Ice Wizard
Hunter Witch Prince Freeze Giant Skeleton Ice Wizard
Hunter Witch Prince Ice Wizard
Prince Giant Skeleton
Freeze Hunter Ice Wizard
Hunter Freeze Witch Ice Wizard
Giant Skeleton
Hunter Witch Prince Ice Wizard
Hunter Prince Giant Skeleton Ice Wizard
Witch Ice Wizard Freeze Hunter Giant Skeleton
Hunter Witch Ice Wizard
Hunter Prince Freeze Witch Giant Skeleton Ice Wizard
Freeze Hunter Witch Prince
Hunter Prince
Freeze Hunter Prince
Hunter Witch Prince
Hunter Witch Prince Ice Wizard
Freeze Hunter Witch Giant Skeleton Ice Wizard
Hunter Prince
Hunter Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Giant Skeleton
Hunter Prince
Giant Skeleton Hunter Witch Prince
Hunter Prince Giant Skeleton
Giant Skeleton Hunter Witch Prince
Freeze Hunter Witch Ice Wizard
Prince Hunter Witch Giant Skeleton Ice Wizard
Giant Skeleton Hunter Prince
Freeze Giant Skeleton Witch Prince
Witch
Hunter Witch Prince Giant Skeleton
Prince Giant Skeleton
Prince Giant Skeleton Hunter Witch
Witch
Witch Freeze Hunter Prince Giant Skeleton
Freeze Hunter Witch Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Ice Wizard
Giant Skeleton
Freeze Prince Giant Skeleton
Freeze Hunter Witch Ice Wizard
Witch
Freeze Hunter Ice Wizard
Prince
Prince
Hunter
Freeze
Prince
Hunter Witch
Freeze
Hunter Prince
Witch
Prince Giant Skeleton
Prince
Freeze Hunter Witch Ice Wizard
Witch
Hunter Witch Ice Wizard
Witch Prince
Hunter Witch Ice Wizard
Freeze Witch
Hunter
Freeze
Prince Giant Skeleton
Freeze Witch Prince
Hunter Witch Ice Wizard
Freeze
Hunter Prince
Giant Skeleton
Prince
Freeze Witch Giant Skeleton
Witch
Freeze Witch Prince Giant Skeleton

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