My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Goblin Barrel
Giant Snowball
Fire Spirit Archers Minion Horde Goblin Barrel
Zap
Fire Spirit Archers Mortar Minion Horde Goblin Barrel
Barbarian Barrel
Fire Spirit Archers Knight Mortar Goblin Barrel
The Log
Fire Spirit Archers Goblin Barrel
Earthquake
Archers Mortar Goblin Barrel
Arrows
Fire Spirit Archers Minion Horde Goblin Barrel
Royal Delivery
Fire Spirit Archers Knight Minion Horde Goblin Barrel
Fireball
Archers Mortar Minion Horde Goblin Barrel
Poison
Archers Mortar Minion Horde
Lightning
Knight Mortar
Rocket
Mortar Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mortar Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Knight Goblin Barrel Mortar Minion Horde Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Arrows Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mortar Goblin Barrel
Archers
Knight Arrows Mortar
Arrows
Archers Knight Mortar Goblin Barrel
Knight
Archers Mortar Goblin Barrel Fire Spirit Arrows Minion Horde
Mortar
Knight Fire Spirit Archers Arrows Rocket
Minion Horde
Knight
Rocket
Mortar
Goblin Barrel
Knight Fire Spirit Arrows

Defense Synergies 2 5

Fire Spirit
Knight
Archers
Knight Mortar
Arrows
Knight Mortar
Knight
Fire Spirit Archers Arrows Mortar Minion Horde
Mortar
Archers Arrows Knight
Minion Horde
Knight
Rocket
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar Minion Horde
Minion Horde Knight Mortar
Mortar Minion Horde Rocket Fire Spirit Archers Knight
Minion Horde Knight Mortar
Arrows Rocket
Arrows Fire Spirit Archers
Minion Horde Rocket Fire Spirit Archers Arrows Mortar
Rocket Arrows
Minion Horde Mortar
Knight Fire Spirit Archers Minion Horde
Archers Minion Horde Arrows Knight
Arrows Minion Horde Archers
Mortar Minion Horde Fire Spirit Knight Rocket
Fire Spirit Rocket Arrows Mortar Minion Horde
Knight Mortar Minion Horde
Minion Horde Rocket Mortar
Minion Horde Arrows Knight Mortar
Fire Spirit Arrows Mortar Archers Knight Minion Horde
Arrows Mortar Fire Spirit Archers Knight
Mortar
Fire Spirit Archers Arrows Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Arrows Knight Mortar Rocket
Knight Minion Horde Rocket
Rocket Knight Minion Horde
Knight Minion Horde
Fire Spirit Arrows Rocket Archers Minion Horde
Rocket Archers Knight Minion Horde
Knight Minion Horde
Minion Horde Rocket Knight Mortar
Minion Horde
Knight Minion Horde
Rocket Arrows
Rocket Knight Minion Horde
Archers Minion Horde
Archers Knight Mortar Minion Horde Rocket
Arrows Archers Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Minion Horde Rocket
Arrows Mortar
Rocket Arrows Minion Horde
Arrows Knight Rocket
Rocket Fire Spirit Arrows Mortar Minion Horde
Arrows Fire Spirit Minion Horde Rocket
Fire Spirit Archers Arrows Mortar Minion Horde
Arrows Fire Spirit
Arrows Mortar
Rocket Fire Spirit Minion Horde
Rocket Arrows Knight Mortar Minion Horde
Fire Spirit Archers Arrows Rocket
Rocket Fire Spirit Knight Mortar
Arrows Mortar Minion Horde Rocket
Arrows Mortar
Rocket Arrows Mortar Minion Horde
Arrows Mortar Minion Horde Rocket
Arrows Mortar Rocket
Minion Horde Rocket
Rocket Fire Spirit Archers Arrows Mortar
Rocket Fire Spirit Arrows Mortar
Rocket Minion Horde
Rocket Arrows
Rocket
Rocket Arrows Mortar Minion Horde
Arrows Fire Spirit Mortar
Minion Horde
Arrows Mortar
Arrows Mortar
Rocket Arrows Mortar
Fire Spirit Archers Arrows Minion Horde
Rocket Minion Horde
Minion Horde
Arrows Mortar Minion Horde Rocket
Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows
Minion Horde Fire Spirit Archers Rocket
Rocket Fire Spirit Archers Arrows
Arrows
Knight Minion Horde Rocket
Arrows Mortar
Rocket Arrows
Minion Horde
Minion Horde Rocket
Rocket
Mortar Rocket

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