My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Archers Hog Rider Goblin Barrel Skeleton Army
Zap
Archers Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Knight Inferno Tower Goblin Barrel Skeleton Army
The Log
Archers Hog Rider Goblin Barrel Skeleton Army
Earthquake
Archers Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Knight Hog Rider Goblin Barrel Skeleton Army
Fireball
Archers Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Poison
Archers Inferno Tower Skeleton Army
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Barrel Skeleton Army Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Barrel

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider
Knight
Archers Hog Rider Goblin Barrel Fireball The Log
Fireball
Hog Rider Knight The Log
Hog Rider
Knight Fireball The Log Archers Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider Knight Fireball

Defense Synergies 5 8

Archers
Knight Inferno Tower Skeleton Army The Log
Knight
Archers Inferno Tower Fireball Skeleton Army The Log
Fireball
The Log Knight Inferno Tower
Hog Rider
Inferno Tower
Knight Skeleton Army The Log Archers Fireball
Goblin Barrel
Skeleton Army
Inferno Tower Archers Knight The Log
The Log
Fireball Inferno Tower Archers Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Knight The Log
Inferno Tower Skeleton Army Archers Knight
Inferno Tower Skeleton Army Knight
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Archers
Inferno Tower Archers Fireball
Fireball Inferno Tower The Log
Inferno Tower Skeleton Army
Knight Skeleton Army Archers Inferno Tower
Archers Skeleton Army Knight Fireball The Log
Inferno Tower Archers Fireball
Inferno Tower Skeleton Army Knight Fireball The Log
Fireball Skeleton Army The Log
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Fireball The Log
Knight Fireball Inferno Tower Skeleton Army
Fireball Archers Knight Skeleton Army The Log
The Log Archers Knight Fireball
Inferno Tower
Skeleton Army Archers Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers Fireball Inferno Tower
Fireball Archers Knight The Log
Skeleton Army Knight Inferno Tower The Log
Skeleton Army Knight Fireball Inferno Tower The Log
Inferno Tower Knight Skeleton Army
Fireball Archers
Skeleton Army Archers Knight Fireball Inferno Tower
Inferno Tower Knight Skeleton Army
Knight Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Knight Inferno Tower
Skeleton Army Fireball The Log
Skeleton Army Knight Fireball Inferno Tower
Archers Fireball Skeleton Army
Inferno Tower Skeleton Army Archers Knight Fireball The Log
Archers Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball
Archers The Log
Fireball The Log
Fireball The Log
Fireball
Knight Fireball The Log
Fireball Archers
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Archers Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Fireball Skeleton Army
Fireball Archers
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log

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