My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Guards Graveyard Lava Hound
Giant Snowball
Archers Goblin Barrel Guards Graveyard Lava Hound
Zap
Archers Goblin Barrel Guards Graveyard Lava Hound
Barbarian Barrel
Archers Goblin Barrel Guards Ice Wizard Graveyard
The Log
Archers Goblin Barrel Guards Graveyard
Earthquake
Archers Goblin Barrel Guards Graveyard
Arrows
Archers Goblin Barrel Guards Graveyard Lava Hound
Royal Delivery
Archers Goblin Barrel Guards Ice Wizard Graveyard Lava Hound
Fireball
Archers Goblin Barrel Ice Wizard Lava Hound
Poison
Archers Guards Ice Wizard Graveyard Lava Hound
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Earthquake Goblin Barrel Guards Tornado Ice Wizard Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Earthquake Goblin Barrel Guards

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Graveyard Lava Hound
Earthquake
Tornado Graveyard Lava Hound
Goblin Barrel
Guards Ice Wizard Lava Hound
Guards
Goblin Barrel Graveyard Lava Hound
Tornado
Earthquake Ice Wizard Graveyard
Ice Wizard
Goblin Barrel Tornado Graveyard
Graveyard
Archers Earthquake Guards Tornado Ice Wizard Lava Hound
Lava Hound
Archers Earthquake Goblin Barrel Guards Graveyard

Defense Synergies 1 6

Archers
Guards Tornado Ice Wizard
Earthquake
Tornado Ice Wizard
Goblin Barrel
Guards
Archers Ice Wizard
Tornado
Ice Wizard Archers Earthquake
Ice Wizard
Tornado Archers Earthquake Guards
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Ice Wizard
Tornado Archers Ice Wizard
Guards Ice Wizard
Earthquake Tornado
Tornado Archers Earthquake Guards Ice Wizard
Tornado Archers Ice Wizard
Earthquake
Tornado Ice Wizard
Guards Tornado Archers Ice Wizard
Archers Guards Ice Wizard Earthquake Tornado
Archers Tornado Ice Wizard
Earthquake Guards Ice Wizard
Earthquake Guards Tornado
Tornado
Tornado
Archers Guards Tornado Ice Wizard
Earthquake Tornado Archers Guards Ice Wizard
Tornado
Archers Earthquake Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers
Archers
Guards
Guards Tornado
Guards
Archers Tornado Ice Wizard
Guards Archers Ice Wizard
Tornado
Guards
Guards
Guards Tornado
Guards
Archers
Guards Archers Tornado
Archers Earthquake Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards
Tornado Ice Wizard
Earthquake
Earthquake Guards
Earthquake
Tornado Ice Wizard
Archers Earthquake Tornado
Earthquake Tornado Ice Wizard
Tornado
Guards Tornado
Earthquake Tornado
Archers Tornado
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Tornado
Archers Earthquake
Earthquake Tornado
Earthquake
Tornado
Tornado
Earthquake
Earthquake Tornado Ice Wizard
Earthquake Tornado Ice Wizard
Tornado
Tornado
Archers Tornado Ice Wizard
Guards
Earthquake
Earthquake
Earthquake Archers Guards
Archers Tornado Ice Wizard
Earthquake
Tornado
Guards Tornado
Tornado
Tornado

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