My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Flying Machine Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Flying Machine Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Goblins Goblin Gang Tombstone Flying Machine Goblin Barrel Inferno Dragon
Zap
Goblins Goblin Gang Tombstone Flying Machine Goblin Barrel Goblin Giant Inferno Dragon
Barbarian Barrel
Goblins Goblin Gang Tombstone Goblin Barrel
The Log
Goblins Goblin Gang Tombstone Goblin Barrel
Earthquake
Goblin Gang Tombstone Goblin Barrel
Arrows
Goblins Goblin Gang Tombstone Flying Machine Goblin Barrel
Royal Delivery
Goblins Goblin Gang Flying Machine Goblin Barrel Inferno Dragon
Fireball
Goblin Gang Tombstone Flying Machine Goblin Barrel Inferno Dragon
Poison
Goblin Gang Tombstone Flying Machine
Lightning
Tombstone Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Gang Tombstone Goblin Barrel Fireball Flying Machine Inferno Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Goblin Gang Tombstone Goblin Barrel

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Gang
Goblin Barrel Goblin Giant
Tombstone
Fireball
Goblin Giant
Flying Machine
Goblin Giant
Goblin Barrel
Goblin Gang Goblin Giant
Goblin Giant
Fireball Goblin Gang Flying Machine Goblin Barrel
Inferno Dragon

Defense Synergies 1 8

Goblins
Tombstone Flying Machine
Goblin Gang
Tombstone Flying Machine Inferno Dragon
Tombstone
Goblins Goblin Gang Fireball Flying Machine Inferno Dragon
Fireball
Goblin Giant Tombstone
Flying Machine
Goblins Goblin Gang Tombstone
Goblin Barrel
Goblin Giant
Fireball
Inferno Dragon
Goblin Gang Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Flying Machine Goblin Giant
Inferno Dragon Goblins Goblin Gang Tombstone Flying Machine
Goblin Gang Goblins Tombstone Inferno Dragon
Inferno Dragon Goblins Goblin Gang Tombstone
Tombstone Fireball
Goblin Gang Fireball Goblins Flying Machine
Inferno Dragon Goblin Gang Tombstone Fireball Flying Machine
Fireball Flying Machine Goblin Giant
Inferno Dragon Goblins Goblin Gang Tombstone
Goblin Gang Goblins
Goblins Goblin Gang Tombstone Fireball Flying Machine Goblin Giant
Inferno Dragon Goblin Gang Fireball Flying Machine
Tombstone Goblin Gang Fireball Flying Machine
Fireball Goblins Goblin Gang Tombstone
Inferno Dragon Goblin Gang Tombstone
Goblin Gang Fireball Inferno Dragon
Goblins Goblin Gang Tombstone Fireball
Tombstone Fireball Goblins Goblin Gang Flying Machine
Tombstone Fireball Flying Machine Inferno Dragon
Inferno Dragon
Goblin Gang Goblins Fireball Flying Machine Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Tombstone Fireball
Fireball Goblin Gang Flying Machine Inferno Dragon
Goblin Gang Tombstone Goblins Goblin Giant
Goblin Gang Fireball Goblin Giant
Goblin Gang Tombstone Goblin Giant Inferno Dragon
Fireball Goblin Gang Flying Machine Goblin Giant
Goblin Gang Goblins Tombstone Fireball Flying Machine Goblin Giant
Goblin Giant Inferno Dragon
Goblins Tombstone Fireball Flying Machine Inferno Dragon
Goblin Gang Tombstone Goblin Giant Inferno Dragon
Inferno Dragon Tombstone Flying Machine
Fireball Goblin Giant
Goblin Gang Tombstone Fireball Goblin Giant
Fireball Flying Machine
Goblin Gang Tombstone Goblins Fireball Flying Machine Goblin Giant Inferno Dragon
Fireball Flying Machine Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Goblin Giant
Fireball Flying Machine
Fireball
Fireball Flying Machine Goblin Giant
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Goblins Goblin Gang Fireball
Fireball Flying Machine
Fireball Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball
Fireball Flying Machine
Fireball
Inferno Dragon
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball
Fireball
Fireball
Goblin Gang Tombstone Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Goblin Gang Flying Machine
Fireball Flying Machine
Fireball
Flying Machine
Goblin Gang Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Goblin Giant

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