My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch Bowler Goblin Giant Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Goblin Giant Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Lava Hound
Giant Snowball
Goblin Gang Goblin Barrel Witch Lava Hound
Zap
Goblin Gang Goblin Barrel Witch Goblin Giant Lava Hound
Barbarian Barrel
Ice Spirit Goblin Gang Goblin Barrel Witch
The Log
Ice Spirit Goblin Gang Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Ice Spirit Goblin Gang Goblin Barrel Witch Lava Hound
Royal Delivery
Ice Spirit Goblin Gang Goblin Barrel Witch Bowler Lava Hound
Fireball
Goblin Gang Goblin Barrel Witch Bowler Lava Hound
Poison
Goblin Gang Witch Lava Hound
Lightning
Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Goblin Gang Goblin Barrel Witch Bowler Goblin Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Goblin Gang Goblin Barrel

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Witch Bowler Goblin Giant
Arrows
Lava Hound Goblin Barrel Bowler Goblin Giant
Goblin Gang
Goblin Barrel Bowler Goblin Giant Lava Hound
Goblin Barrel
Ice Spirit Goblin Gang Arrows Bowler Goblin Giant Lava Hound
Witch
Ice Spirit Bowler Goblin Giant Lava Hound
Bowler
Ice Spirit Arrows Goblin Gang Goblin Barrel Witch
Goblin Giant
Ice Spirit Arrows Goblin Gang Goblin Barrel Witch
Lava Hound
Arrows Goblin Gang Goblin Barrel Witch

Defense Synergies 1 5

Ice Spirit
Goblin Gang Witch Bowler Goblin Giant
Arrows
Bowler
Goblin Gang
Ice Spirit
Goblin Barrel
Witch
Ice Spirit Bowler
Bowler
Ice Spirit Arrows Witch
Goblin Giant
Ice Spirit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Giant
Ice Spirit Goblin Gang Witch
Goblin Gang Witch Bowler
Witch Goblin Gang Bowler
Arrows Bowler
Arrows Goblin Gang Bowler
Ice Spirit Arrows Goblin Gang Witch
Bowler Arrows Goblin Giant
Witch Goblin Gang
Goblin Gang Ice Spirit Bowler
Goblin Gang Witch Arrows Bowler Goblin Giant
Arrows Goblin Gang Witch
Bowler Ice Spirit Goblin Gang Witch
Bowler Ice Spirit Arrows Goblin Gang Witch
Goblin Gang
Ice Spirit Goblin Gang Bowler
Arrows Goblin Gang Witch Bowler
Ice Spirit Arrows Goblin Gang Witch Bowler
Arrows Witch Ice Spirit Bowler
Goblin Gang Bowler Arrows Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Bowler
Arrows Goblin Gang Bowler
Goblin Gang Ice Spirit Witch Bowler Goblin Giant
Goblin Gang Bowler Goblin Giant
Goblin Gang Witch Bowler Goblin Giant
Arrows Ice Spirit Goblin Gang Witch Goblin Giant
Goblin Gang Witch Bowler Goblin Giant
Goblin Giant
Ice Spirit Witch
Witch Goblin Gang Goblin Giant
Witch Bowler
Arrows Bowler Goblin Giant
Bowler Goblin Gang Witch Goblin Giant
Witch Bowler
Goblin Gang Witch Ice Spirit Bowler Goblin Giant
Arrows Bowler Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler
Arrows Goblin Giant
Arrows
Arrows Bowler
Arrows Ice Spirit Witch Goblin Giant
Arrows Witch Bowler
Arrows Ice Spirit Bowler
Arrows
Goblin Gang Bowler
Arrows Bowler
Arrows
Bowler
Arrows
Arrows
Arrows Witch Bowler
Arrows Bowler
Arrows
Arrows Bowler
Arrows Witch Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Ice Spirit Witch Bowler
Witch
Arrows Witch Bowler
Arrows Witch Bowler
Arrows
Arrows Witch
Ice Spirit Witch
Bowler
Arrows
Ice Spirit Arrows
Arrows Bowler
Ice Spirit Goblin Gang Witch
Arrows Witch
Arrows
Goblin Gang Bowler
Arrows Bowler
Arrows
Ice Spirit Goblin Gang Witch Bowler
Witch
Witch Bowler Goblin Giant

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