My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Inferno Tower Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Knight Goblin Gang Goblin Barrel
Fireball
Goblin Gang Inferno Tower Goblin Barrel
Poison
Bats Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Goblin Gang Goblin Barrel Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Goblin Barrel
Zap
Arrows Bats Knight Mega Knight
Arrows
Zap Knight Goblin Barrel Mega Knight
Knight
Bats Goblin Gang Goblin Barrel Zap Arrows
Goblin Gang
Knight Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Goblin Gang Bats Arrows Mega Knight
Mega Knight
Bats Zap Arrows Goblin Barrel

Defense Synergies 6 10

Bats
Knight Zap Inferno Tower Mega Knight
Zap
Mega Knight Bats Arrows Knight Goblin Gang Inferno Tower
Arrows
Mega Knight Zap Knight Inferno Tower
Knight
Bats Goblin Gang Inferno Tower Zap Arrows
Goblin Gang
Knight Inferno Tower Zap
Inferno Tower
Knight Goblin Gang Bats Zap Arrows Mega Knight
Goblin Barrel
Mega Knight
Zap Arrows Bats Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower
Inferno Tower Bats Zap Knight Goblin Gang Mega Knight
Goblin Gang Inferno Tower Mega Knight Bats Knight
Inferno Tower Bats Knight Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Zap Mega Knight
Bats Inferno Tower Zap Arrows Goblin Gang
Zap Arrows Inferno Tower Mega Knight
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower Mega Knight
Bats Goblin Gang Zap Arrows Knight Mega Knight
Arrows Inferno Tower Bats Zap Goblin Gang
Inferno Tower Mega Knight Bats Zap Knight Goblin Gang
Mega Knight Bats Zap Arrows Goblin Gang
Inferno Tower Knight Goblin Gang Mega Knight
Inferno Tower Zap Goblin Gang Mega Knight
Mega Knight Bats Arrows Knight Goblin Gang Inferno Tower
Arrows Mega Knight Bats Zap Knight Goblin Gang
Zap Arrows Bats Knight Mega Knight
Inferno Tower
Goblin Gang Mega Knight Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Inferno Tower
Zap Arrows Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight Bats Zap Knight Inferno Tower
Goblin Gang Mega Knight Bats Zap Knight Inferno Tower
Inferno Tower Knight Goblin Gang Mega Knight
Arrows Bats Zap Goblin Gang
Goblin Gang Bats Knight Inferno Tower
Inferno Tower Mega Knight Knight
Zap Mega Knight Bats Knight Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Bats Knight Inferno Tower
Mega Knight Zap Arrows
Mega Knight Knight Goblin Gang Inferno Tower
Mega Knight
Goblin Gang Inferno Tower Bats Zap Knight
Bats Arrows Mega Knight Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows Mega Knight
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Goblin Gang
Zap Arrows Knight
Zap Arrows
Knight
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Bats
Zap Arrows Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Bats Zap Arrows
Zap Bats
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Goblin Gang
Zap Arrows
Arrows
Knight Goblin Gang Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Mega Knight

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