My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Witch P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel Witch
Zap
Bats Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Goblin Gang Goblin Barrel Witch Ice Wizard
The Log
Ice Spirit Goblin Gang Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Ice Spirit Bats Goblin Gang Goblin Barrel Witch
Royal Delivery
Ice Spirit Bats Goblin Gang Goblin Barrel Witch P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Goblin Barrel Witch Ice Wizard
Poison
Bats Goblin Gang Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Goblin Barrel Ice Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel P.E.K.K.A Bats Witch
Bats
Ice Spirit Zap Goblin Barrel P.E.K.K.A
Zap
Ice Spirit P.E.K.K.A Bats Witch Ice Wizard
Goblin Gang
Goblin Barrel P.E.K.K.A
Goblin Barrel
Ice Spirit Goblin Gang Bats P.E.K.K.A Ice Wizard
Witch
Ice Spirit Zap P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Bats Goblin Gang Goblin Barrel Witch Ice Wizard
Ice Wizard
Zap Goblin Barrel P.E.K.K.A

Defense Synergies 2 15

Ice Spirit
Zap Goblin Gang Bats Witch P.E.K.K.A Ice Wizard
Bats
Ice Spirit Zap P.E.K.K.A Ice Wizard
Zap
Ice Spirit Bats Goblin Gang Witch P.E.K.K.A Ice Wizard
Goblin Gang
Ice Spirit Zap P.E.K.K.A Ice Wizard
Goblin Barrel
Witch
Ice Spirit Zap Ice Wizard
P.E.K.K.A
Ice Spirit Bats Zap Goblin Gang Ice Wizard
Ice Wizard
Ice Spirit Bats Zap Goblin Gang Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Ice Spirit Bats Zap Goblin Gang Witch Ice Wizard
Goblin Gang Witch P.E.K.K.A Bats Ice Wizard
Witch P.E.K.K.A Bats Goblin Gang Ice Wizard
P.E.K.K.A
Goblin Gang Bats Zap Ice Wizard
Bats Ice Spirit Zap Goblin Gang Witch Ice Wizard
Zap P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Ice Spirit Ice Wizard
Bats Goblin Gang Witch Ice Wizard Zap
Bats Zap Goblin Gang Witch Ice Wizard
P.E.K.K.A Ice Spirit Bats Zap Goblin Gang Witch Ice Wizard
Ice Spirit Bats Zap Goblin Gang Witch P.E.K.K.A
P.E.K.K.A Goblin Gang
Ice Spirit Zap Goblin Gang P.E.K.K.A
Bats Goblin Gang Witch P.E.K.K.A
Ice Spirit Bats Zap Goblin Gang Witch Ice Wizard
Zap Witch Ice Spirit Bats Ice Wizard
P.E.K.K.A
Goblin Gang Bats Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch P.E.K.K.A
Zap Goblin Gang
Goblin Gang P.E.K.K.A Ice Spirit Bats Zap Witch
Goblin Gang P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang Witch
Ice Spirit Bats Zap Goblin Gang Witch Ice Wizard
Goblin Gang P.E.K.K.A Bats Witch Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Bats Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Witch
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Witch
Witch
Goblin Gang Witch Ice Spirit Bats Zap P.E.K.K.A
Bats Zap Witch P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Zap
Ice Spirit Bats Zap Witch Ice Wizard
Witch
Ice Spirit Zap Ice Wizard
Zap
Bats Goblin Gang
Zap
Zap
Zap
Zap Witch
Bats
Zap
Zap Witch
Zap
Zap Ice Spirit Witch Ice Wizard
Witch
Zap Witch Ice Wizard
Zap Witch
Zap
Bats Zap Witch Ice Wizard
Zap Ice Spirit Bats Witch
Zap
Zap Ice Spirit
P.E.K.K.A
Zap Ice Spirit Bats Goblin Gang Witch
Zap Witch Ice Wizard
Goblin Gang
Zap
Zap
P.E.K.K.A
Zap Ice Spirit Bats Goblin Gang Witch
Bats Zap Witch
Zap Witch

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