My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Balloon
Giant Snowball
Goblin Gang Goblin Barrel Balloon
Zap
Goblin Gang Goblin Barrel Balloon
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Electro Wizard
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Wizard Goblin Barrel Balloon P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Wizard Goblin Barrel Balloon Electro Wizard
Poison
Goblin Gang Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Electro Wizard Wizard Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Electro Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Balloon P.E.K.K.A
Wizard
Balloon P.E.K.K.A Mega Knight
Goblin Barrel
Goblin Gang Arrows Balloon P.E.K.K.A Mega Knight
Balloon
Arrows Goblin Gang Wizard Goblin Barrel Electro Wizard Mega Knight
P.E.K.K.A
Arrows Electro Wizard Goblin Gang Wizard Goblin Barrel
Electro Wizard
P.E.K.K.A Balloon Mega Knight
Mega Knight
Arrows Wizard Goblin Barrel Balloon Electro Wizard

Defense Synergies 1 8

Arrows
Mega Knight P.E.K.K.A
Goblin Gang
P.E.K.K.A Electro Wizard
Wizard
P.E.K.K.A Electro Wizard Mega Knight
Goblin Barrel
Balloon
P.E.K.K.A
Arrows Goblin Gang Wizard Electro Wizard
Electro Wizard
Goblin Gang Wizard P.E.K.K.A Mega Knight
Mega Knight
Arrows Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Goblin Gang Electro Wizard Mega Knight
Electro Wizard Arrows Goblin Gang Wizard
Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Arrows Wizard Mega Knight
Arrows Goblin Gang Wizard Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang Wizard Electro Wizard
Wizard Mega Knight Arrows Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Goblin Gang P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Arrows Goblin Gang P.E.K.K.A Electro Wizard
Arrows Mega Knight Goblin Gang Wizard Electro Wizard
Arrows Wizard Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Mega Knight Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Electro Wizard
Goblin Gang P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Goblin Gang Mega Knight
Arrows Wizard Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Electro Wizard P.E.K.K.A
Arrows Mega Knight Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Electro Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Electro Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Electro Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows Wizard
Electro Wizard Goblin Gang
Arrows Wizard Electro Wizard
Arrows
Goblin Gang Wizard Electro Wizard Mega Knight
Arrows Wizard
Arrows
P.E.K.K.A Mega Knight
Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

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