My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Goblin Barrel Bandit
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Goblin Barrel Bandit
The Log
Goblin Gang Elite Barbarians Goblin Barrel Bandit
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Elite Barbarians Wizard Goblin Barrel Bandit
Fireball
Goblin Gang Elite Barbarians Wizard Goblin Barrel Bandit
Poison
Bats Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Bandit
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Goblin Barrel Bandit Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Goblin Barrel Bandit
Zap
Elite Barbarians Bats The Log Bandit
Goblin Gang
Goblin Barrel Bandit
Elite Barbarians
Zap Bats Wizard The Log Bandit
Wizard
Elite Barbarians Bandit
Goblin Barrel
Goblin Gang Bats Bandit
The Log
Zap Elite Barbarians Bandit
Bandit
Bats Zap Goblin Gang Elite Barbarians Wizard Goblin Barrel The Log

Defense Synergies 0 14

Bats
Zap The Log Bandit
Zap
Bats Goblin Gang Elite Barbarians The Log Bandit
Goblin Gang
Zap The Log Bandit
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians The Log Bandit
Goblin Barrel
The Log
Bats Zap Goblin Gang Elite Barbarians Wizard Bandit
Bandit
Bats Zap Goblin Gang Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians Bats Zap Goblin Gang The Log Bandit
Goblin Gang Bats Elite Barbarians Bandit
Elite Barbarians Bats Goblin Gang Bandit
Elite Barbarians The Log
Goblin Gang The Log Bats Zap Bandit
Bats Zap Goblin Gang Wizard
Zap The Log Bandit
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bandit
Bats Goblin Gang Zap Wizard The Log Bandit
Bats Zap Goblin Gang Wizard
Bats Zap Goblin Gang Elite Barbarians Wizard The Log Bandit
Wizard Bats Zap Goblin Gang The Log
Elite Barbarians Goblin Gang Bandit
Zap Goblin Gang Elite Barbarians The Log Bandit
Wizard Bats Goblin Gang Elite Barbarians
Bats Zap Goblin Gang Elite Barbarians Wizard The Log Bandit
Zap Wizard The Log Bats Bandit
Elite Barbarians
Goblin Gang Wizard Bats Elite Barbarians The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Bandit
Bandit Zap Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang Bandit Bats Zap Elite Barbarians The Log
Goblin Gang Bats Zap Elite Barbarians The Log Bandit
Goblin Gang Elite Barbarians Bandit
Wizard Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians Bandit
Elite Barbarians
Zap Bats Elite Barbarians The Log Bandit
Goblin Gang
Bats Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Wizard Bandit
Wizard
Goblin Gang Elite Barbarians Bats Zap The Log
Bats Zap Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
The Log
Wizard Zap The Log
Wizard Bats Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Bats Goblin Gang Elite Barbarians
Zap Wizard The Log Bandit
Zap Wizard
Elite Barbarians The Log Bandit
Bandit
Zap Elite Barbarians The Log
Zap Wizard The Log Bandit
Wizard The Log Bandit
Bats
Zap Wizard The Log Bandit
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard Bandit
Zap Wizard The Log Bandit
Zap The Log Bandit
Elite Barbarians Bats Zap Wizard
Zap Bats Wizard
Elite Barbarians
Zap Wizard The Log Bandit
Zap
Wizard The Log
Zap Bats Goblin Gang Bandit
Zap Wizard
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians The Log
Bats Zap
Zap The Log Bandit

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