Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Good

1 problems 1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough anti-air units!

You need more than one anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Giant Skeleton

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minion Horde Hog Rider Skeleton Army Goblin Barrel Giant Skeleton
Giant Snowball Barbarians Minion Horde Hog Rider Skeleton Army Goblin Barrel
Zap Minion Horde Skeleton Army Goblin Barrel
Barbarian Barrel Barbarians Skeleton Army Goblin Barrel Giant Skeleton
The Log Barbarians Hog Rider Skeleton Army Goblin Barrel Giant Skeleton
Earthquake Barbarians Hog Rider Skeleton Army Goblin Barrel
Arrows Minion Horde Skeleton Army Goblin Barrel
Royal Delivery Barbarians Minion Horde Hog Rider Skeleton Army Goblin Barrel Giant Skeleton
Fireball Barbarians Minion Horde Hog Rider Skeleton Army Goblin Barrel
Poison Barbarians Minion Horde Skeleton Army
Lightning
Rocket Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Goblin Barrel Fireball Hog Rider Barbarians Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Goblin Barrel Fireball

Synergies   4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Fireball Hog Rider Minion Horde
Barbarians + Hog Rider
Minion Horde + Zap Hog Rider Skeleton Army Goblin Barrel
Fireball + Zap Hog Rider
+ Zap Fireball Goblin Barrel Barbarians Minion Horde
+ Minion Horde Goblin Barrel
+ Hog Rider Skeleton Army Minion Horde
+

Counters   55 72

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball
Minion Horde Fireball Zap Skeleton Army Barbarians
Zap Skeleton Army Giant Skeleton Fireball Barbarians Minion Horde
Fireball
Minion Horde Fireball Goblin Barrel Hog Rider Skeleton Army Giant Skeleton Barbarians
Fireball
Barbarians Minion Horde Giant Skeleton Skeleton Army Fireball
Fireball Minion Horde Zap
Giant Skeleton Minion Horde Skeleton Army Barbarians Fireball
Skeleton Army Barbarians Minion Horde
Barbarians Skeleton Army Minion Horde Giant Skeleton
Giant Skeleton Skeleton Army Barbarians
Fireball Minion Horde Zap
Skeleton Army Fireball Zap
Barbarians Skeleton Army Minion Horde
Skeleton Army Barbarians Minion Horde
Barbarians Fireball Giant Skeleton Skeleton Army Minion Horde
Minion Horde Barbarians Skeleton Army
Minion Horde
Minion Horde Skeleton Army Giant Skeleton Zap Fireball Barbarians
Fireball Hog Rider Goblin Barrel
Fireball Minion Horde
Minion Horde Fireball
Fireball Minion Horde Zap Barbarians Giant Skeleton Skeleton Army
Minion Horde Skeleton Army Barbarians
Fireball
Skeleton Army Minion Horde Barbarians
Fireball Hog Rider Goblin Barrel
Skeleton Army Zap Minion Horde Barbarians Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Minion Horde Barbarians Skeleton Army
Fireball Goblin Barrel
Fireball
Fireball Skeleton Army Minion Horde Giant Skeleton Barbarians
Fireball Skeleton Army Zap Minion Horde
Skeleton Army Zap Minion Horde Fireball
Fireball Skeleton Army Minion Horde Zap
Skeleton Army
Fireball Zap Minion Horde
Minion Horde
Fireball Barbarians
Skeleton Army Minion Horde Zap Barbarians
Barbarians Minion Horde Skeleton Army Zap Giant Skeleton
Fireball Giant Skeleton
Minion Horde Zap Fireball
Minion Horde Skeleton Army Giant Skeleton Barbarians
Skeleton Army Giant Skeleton Minion Horde
Fireball Minion Horde
Giant Skeleton Skeleton Army
Barbarians Minion Horde Skeleton Army Giant Skeleton
Skeleton Army Minion Horde Hog Rider Barbarians Giant Skeleton Goblin Barrel
Giant Skeleton Barbarians Minion Horde
Minion Horde Skeleton Army Barbarians
Barbarians Minion Horde Skeleton Army
Skeleton Army
Fireball Goblin Barrel
Skeleton Army Barbarians Giant Skeleton Minion Horde Zap
Minion Horde Zap Skeleton Army
Barbarians Giant Skeleton Skeleton Army
Fireball Zap Giant Skeleton Barbarians
Minion Horde Skeleton Army Fireball Zap Barbarians
Minion Horde Zap Skeleton Army Fireball
Skeleton Army Barbarians Minion Horde Fireball
Skeleton Army Barbarians Fireball Minion Horde
Barbarians Skeleton Army Zap Minion Horde
Minion Horde Skeleton Army Barbarians Zap
Zap Minion Horde Skeleton Army Barbarians Giant Skeleton
Minion Horde Zap Fireball
Minion Horde Giant Skeleton Barbarians

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Skeleton Army Fireball
Skeleton Army Zap Minion Horde
Zap
Zap Fireball Minion Horde
Zap
Fireball
Skeleton Army Minion Horde Giant Skeleton
Minion Horde Fireball
Fireball Skeleton Army
Skeleton Army Minion Horde
Barbarians
Fireball Zap
Fireball