My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Goblin Barrel Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Minions Royal Hogs Goblin Barrel Inferno Dragon
Zap
Minions Royal Hogs Goblin Barrel Bandit Inferno Dragon
Barbarian Barrel
Royal Hogs Goblin Barrel Giant Skeleton Bandit
The Log
Royal Hogs Goblin Barrel Giant Skeleton Bandit
Earthquake
Royal Hogs Goblin Barrel
Arrows
Minions Royal Hogs Goblin Barrel
Royal Delivery
Minions Royal Hogs Goblin Barrel Giant Skeleton Bandit Inferno Dragon
Fireball
Minions Royal Hogs Goblin Barrel Bandit Inferno Dragon
Poison
Minions Royal Hogs
Lightning
Bandit Inferno Dragon
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Bandit Fireball Inferno Dragon Royal Hogs Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Barrel Bandit Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Royal Hogs Giant Skeleton Bandit Inferno Dragon
Fireball
Royal Hogs Mega Knight
Royal Hogs
Minions Fireball Goblin Barrel Bandit Mega Knight
Goblin Barrel
Royal Hogs Giant Skeleton Bandit Mega Knight
Giant Skeleton
Minions Goblin Barrel Bandit
Bandit
Minions Royal Hogs Goblin Barrel Giant Skeleton Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Fireball Royal Hogs Goblin Barrel Bandit

Defense Synergies 0 7

Minions
Giant Skeleton Bandit Mega Knight
Fireball
Bandit Mega Knight
Royal Hogs
Goblin Barrel
Giant Skeleton
Minions
Bandit
Minions Fireball Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minions Fireball Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Inferno Dragon Minions Bandit Mega Knight
Mega Knight Minions Giant Skeleton Bandit Inferno Dragon
Inferno Dragon Minions Bandit Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball Minions Bandit Mega Knight
Minions Inferno Dragon Fireball
Fireball Giant Skeleton Bandit Mega Knight
Inferno Dragon Minions
Giant Skeleton Bandit Mega Knight
Minions Fireball Giant Skeleton Bandit Mega Knight
Minions Inferno Dragon Fireball
Mega Knight Minions Fireball Giant Skeleton Bandit
Fireball Mega Knight Minions
Inferno Dragon Bandit Mega Knight
Fireball Bandit Inferno Dragon Mega Knight
Mega Knight Minions Fireball
Fireball Mega Knight Minions Bandit
Minions Fireball Giant Skeleton Bandit Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Minions Fireball Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Giant Skeleton Bandit
Fireball Bandit Inferno Dragon Mega Knight
Giant Skeleton Bandit Mega Knight Minions
Giant Skeleton Mega Knight Fireball Bandit
Giant Skeleton Bandit Inferno Dragon Mega Knight
Fireball Minions
Minions Fireball Giant Skeleton Bandit
Giant Skeleton Mega Knight Inferno Dragon
Giant Skeleton Mega Knight Minions Fireball Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions Giant Skeleton
Mega Knight Fireball Giant Skeleton
Giant Skeleton Mega Knight Fireball Bandit
Fireball Mega Knight
Minions Fireball Giant Skeleton Inferno Dragon
Minions Mega Knight Fireball Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Bandit
Fireball Bandit
Fireball Giant Skeleton Bandit
Fireball Giant Skeleton
Fireball Mega Knight
Fireball Minions
Fireball
Fireball Bandit
Minions Fireball
Fireball Bandit
Fireball
Fireball Bandit
Minions Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit Mega Knight
Fireball
Minions
Fireball Bandit Mega Knight
Fireball Mega Knight
Minions Fireball Giant Skeleton Mega Knight
Fireball
Fireball
Fireball Mega Knight
Inferno Dragon
Fireball Bandit
Fireball Bandit Mega Knight
Fireball Bandit
Fireball
Minions Fireball
Fireball
Fireball Bandit Mega Knight
Fireball
Giant Skeleton Mega Knight
Fireball
Minions Fireball Bandit
Fireball
Fireball
Fireball Mega Knight
Fireball
Fireball Giant Skeleton
Mega Knight
Minions Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton Bandit Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: