My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Barrel
Giant Snowball
Fire Spirit Bomber Minions Goblin Barrel
Zap
Fire Spirit Bomber Minions Goblin Barrel
Barbarian Barrel
Fire Spirit Bomber Goblin Barrel
The Log
Fire Spirit Bomber Mini P.E.K.K.A Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Fire Spirit Bomber Minions Goblin Barrel
Royal Delivery
Fire Spirit Bomber Minions Mini P.E.K.K.A Goblin Barrel
Fireball
Bomber Minions Goblin Barrel
Poison
Bomber Minions
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap The Log Minions Goblin Barrel Fireball Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap The Log

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Goblin Barrel
Bomber
Zap Minions Mini P.E.K.K.A
Zap
Fireball Fire Spirit Bomber Minions Mini P.E.K.K.A The Log
Minions
Bomber Zap Mini P.E.K.K.A
Fireball
Zap The Log
Mini P.E.K.K.A
Fire Spirit Bomber Zap Minions The Log
Goblin Barrel
Fire Spirit
The Log
Zap Fireball Mini P.E.K.K.A

Defense Synergies 4 10

Fire Spirit
Zap Mini P.E.K.K.A The Log
Bomber
Zap Mini P.E.K.K.A The Log
Zap
Fireball Mini P.E.K.K.A Fire Spirit Bomber Minions The Log
Minions
Zap The Log
Fireball
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Fire Spirit Bomber Fireball
Goblin Barrel
The Log
Fireball Mini P.E.K.K.A Fire Spirit Bomber Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Fireball The Log
Mini P.E.K.K.A Bomber Zap Minions The Log
Mini P.E.K.K.A Fire Spirit Bomber Minions
Mini P.E.K.K.A Bomber Minions
Bomber Fireball Mini P.E.K.K.A The Log
Fireball The Log Fire Spirit Bomber Zap Minions
Minions Fire Spirit Zap Fireball
Zap Fireball The Log
Mini P.E.K.K.A Minions
Fire Spirit Bomber Mini P.E.K.K.A
Minions Bomber Zap Fireball The Log
Minions Zap Fireball
Mini P.E.K.K.A Fire Spirit Bomber Zap Minions Fireball The Log
Fire Spirit Bomber Fireball Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Bomber Minions Fireball Mini P.E.K.K.A
Fire Spirit Fireball Bomber Zap Minions The Log
Zap The Log Fire Spirit Bomber Minions Fireball
Mini P.E.K.K.A
Bomber Fire Spirit Minions Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Bomber Zap Mini P.E.K.K.A The Log
Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A
Fire Spirit Fireball Zap Minions
Mini P.E.K.K.A Minions Fireball
Mini P.E.K.K.A
Zap Minions Fireball Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Fireball
Bomber Fireball
Bomber Zap Minions Fireball Mini P.E.K.K.A The Log
Minions Bomber Zap Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Bomber Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap Minions
Fire Spirit Bomber The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Minions Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Fire Spirit Zap
Fire Spirit Fireball The Log
Minions Fireball
Zap Fireball The Log
Bomber Zap Fireball The Log
Fireball The Log
Fireball
Bomber Minions Mini P.E.K.K.A
Fire Spirit Bomber Zap Fireball Mini P.E.K.K.A The Log
Fire Spirit Bomber Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Bomber Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Fire Spirit Zap Fireball
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Bomber Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fire Spirit Minions Fireball
Fireball Fire Spirit Zap
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Bomber Zap Fireball
Zap Fireball
Zap Minions Fireball The Log
Zap Fireball
Zap Fireball The Log

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