My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Goblin Barrel Skeleton Army
Zap
Fire Spirit Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Electro Spirit Fire Spirit Knight Inferno Tower Goblin Barrel Skeleton Army
The Log
Electro Spirit Fire Spirit Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Electro Spirit Fire Spirit Goblin Barrel Skeleton Army
Royal Delivery
Electro Spirit Fire Spirit Knight Goblin Barrel Skeleton Army
Fireball
Inferno Tower Goblin Barrel Skeleton Army
Poison
Inferno Tower Skeleton Army
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Knight Inferno Tower Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit The Log Knight Goblin Barrel Skeleton Army Poison Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit The Log Knight

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fire Spirit
Knight Goblin Barrel
Knight
Goblin Barrel Fire Spirit Poison The Log
Inferno Tower
Goblin Barrel
Knight Fire Spirit Skeleton Army
Skeleton Army
Goblin Barrel
Poison
Knight The Log
The Log
Knight Poison

Defense Synergies 4 9

Electro Spirit
The Log
Fire Spirit
Knight Inferno Tower The Log
Knight
Fire Spirit Inferno Tower Skeleton Army Poison The Log
Inferno Tower
Knight Skeleton Army The Log Fire Spirit Poison
Goblin Barrel
Skeleton Army
Inferno Tower Knight The Log
Poison
Knight Inferno Tower The Log
The Log
Inferno Tower Electro Spirit Fire Spirit Knight Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Inferno Tower Skeleton Army Knight The Log
Inferno Tower Skeleton Army Fire Spirit Knight
Inferno Tower Skeleton Army Knight
Skeleton Army Poison The Log
Skeleton Army The Log Electro Spirit Fire Spirit
Inferno Tower Electro Spirit Fire Spirit Poison
Electro Spirit Inferno Tower Poison The Log
Inferno Tower Skeleton Army
Knight Skeleton Army Fire Spirit Inferno Tower
Skeleton Army Poison Electro Spirit Knight The Log
Inferno Tower Poison
Inferno Tower Skeleton Army Fire Spirit Knight The Log
Fire Spirit Skeleton Army Electro Spirit Poison The Log
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army The Log
Knight Inferno Tower Skeleton Army Poison
Fire Spirit Electro Spirit Knight Skeleton Army The Log
Poison The Log Electro Spirit Fire Spirit Knight
Inferno Tower
Skeleton Army Electro Spirit Fire Spirit Knight Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Inferno Tower
Poison Knight The Log
Skeleton Army Knight Inferno Tower The Log
Skeleton Army Knight Inferno Tower The Log
Inferno Tower Knight Skeleton Army
Fire Spirit Poison Electro Spirit
Skeleton Army Knight Inferno Tower
Inferno Tower Knight Skeleton Army
Electro Spirit Knight Inferno Tower Skeleton Army Poison The Log
Inferno Tower Skeleton Army
Knight Inferno Tower
Skeleton Army Poison The Log
Skeleton Army Knight Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Electro Spirit Knight Poison The Log
Poison Electro Spirit Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison The Log
Poison The Log
Knight Poison The Log
Poison Fire Spirit The Log
Poison Electro Spirit Fire Spirit
Fire Spirit Poison The Log
Poison The Log Fire Spirit
Poison The Log
Fire Spirit Poison
Poison Knight The Log
Poison Fire Spirit
Poison Fire Spirit Knight The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Fire Spirit Poison The Log
Fire Spirit Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Electro Spirit Fire Spirit
Poison The Log
Poison The Log
Poison The Log
Poison Fire Spirit
Electro Spirit Poison
Poison The Log
Electro Spirit Poison
Poison The Log
Electro Spirit Fire Spirit Skeleton Army
Poison Fire Spirit
The Log
Poison Knight
The Log Poison
Poison
Electro Spirit Poison The Log
Poison
Poison The Log

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