My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Fisherman Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Miner Bandit
Giant Snowball
Goblin Barrel Clone Miner
Zap
Goblin Barrel Clone Bandit
Barbarian Barrel
Wizard Goblin Barrel Clone Bandit Electro Wizard
The Log
Goblin Barrel Clone Bandit
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Wizard Goblin Barrel Clone Miner Bandit Electro Wizard
Fireball
Wizard Goblin Barrel Clone Bandit Electro Wizard
Poison
Wizard Clone Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Clone Miner Bandit Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Barrel Clone Miner

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Miner Bandit Mega Knight
Rage
Wizard Electro Wizard
Goblin Barrel
Clone Miner Bandit Mega Knight
Clone
Goblin Barrel Electro Wizard
Miner
Wizard Goblin Barrel Bandit Electro Wizard Mega Knight
Bandit
Wizard Goblin Barrel Miner Electro Wizard Mega Knight
Electro Wizard
Rage Clone Miner Bandit Mega Knight
Mega Knight
Wizard Goblin Barrel Miner Bandit Electro Wizard

Defense Synergies 0 7

Wizard
Bandit Electro Wizard Mega Knight
Rage
Goblin Barrel
Clone
Miner
Mega Knight
Bandit
Wizard Electro Wizard Mega Knight
Electro Wizard
Wizard Bandit Mega Knight
Mega Knight
Wizard Miner Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Bandit Electro Wizard Mega Knight
Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Mega Knight
Mega Knight
Bandit Electro Wizard Mega Knight
Electro Wizard Wizard
Bandit Electro Wizard Mega Knight
Miner Bandit Electro Wizard Mega Knight
Electro Wizard Wizard Bandit Mega Knight
Wizard Electro Wizard
Mega Knight Wizard Bandit Electro Wizard
Wizard Mega Knight Electro Wizard
Bandit Electro Wizard Mega Knight
Bandit Electro Wizard Mega Knight
Wizard Mega Knight Electro Wizard
Mega Knight Wizard Bandit Electro Wizard
Wizard Bandit Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Wizard Miner Mega Knight
Bandit Mega Knight Electro Wizard
Mega Knight Bandit Electro Wizard
Bandit Mega Knight
Wizard Electro Wizard
Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bandit
Mega Knight
Mega Knight Electro Wizard
Mega Knight Wizard Bandit
Wizard Mega Knight
Electro Wizard
Mega Knight Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Miner Bandit Electro Wizard
Miner Bandit
Wizard Mega Knight
Wizard
Wizard
Wizard
Miner Wizard Bandit
Electro Wizard
Miner Wizard Bandit Electro Wizard
Wizard
Miner Bandit
Bandit
Wizard Bandit
Wizard Bandit Mega Knight
Wizard Bandit Electro Wizard Mega Knight
Wizard Miner Mega Knight
Mega Knight
Wizard
Wizard Mega Knight
Miner Wizard Bandit Electro Wizard
Wizard Miner Bandit Mega Knight
Miner Bandit
Wizard Electro Wizard
Electro Wizard Wizard
Wizard Miner Bandit Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Bandit
Wizard Electro Wizard
Miner Wizard Electro Wizard Mega Knight
Wizard
Mega Knight
Electro Wizard
Electro Wizard
Miner Bandit Electro Wizard Mega Knight

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