My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Bats Goblin Barrel Witch Inferno Dragon
Zap
Bats Goblin Barrel Witch Bandit Inferno Dragon
Barbarian Barrel
Goblin Barrel Witch Bandit Electro Wizard
The Log
Mini P.E.K.K.A Goblin Barrel Witch Bandit
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Mini P.E.K.K.A Goblin Barrel Witch Bandit Electro Wizard Inferno Dragon
Fireball
Goblin Barrel Witch Bandit Electro Wizard Inferno Dragon
Poison
Bats Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Bandit Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Bandit Mini P.E.K.K.A Electro Wizard Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Goblin Barrel Bandit Inferno Dragon
Mini P.E.K.K.A
Bats The Log Electro Wizard
Goblin Barrel
Bats Bandit
Witch
Bandit
The Log
Mini P.E.K.K.A Bandit
Bandit
Bats Goblin Barrel Witch The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bandit
Inferno Dragon
Bats

Defense Synergies 2 14

Bats
Mini P.E.K.K.A The Log Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A
The Log Electro Wizard Bats Witch
Goblin Barrel
Witch
Mini P.E.K.K.A The Log Bandit Electro Wizard
The Log
Mini P.E.K.K.A Bats Witch Bandit Electro Wizard Inferno Dragon
Bandit
Bats Witch The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bats Witch The Log Bandit Inferno Dragon
Inferno Dragon
Bats The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Bats Witch The Log Bandit Electro Wizard
Mini P.E.K.K.A Witch Bats Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Bats Bandit Electro Wizard
Mini P.E.K.K.A The Log
The Log Bats Bandit Electro Wizard
Bats Electro Wizard Inferno Dragon Witch
The Log Bandit Electro Wizard
Mini P.E.K.K.A Witch Inferno Dragon
Mini P.E.K.K.A Bandit Electro Wizard
Bats Witch Electro Wizard The Log Bandit
Inferno Dragon Bats Witch Electro Wizard
Mini P.E.K.K.A Bats Witch The Log Bandit Electro Wizard
Bats Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Bandit Electro Wizard
Mini P.E.K.K.A The Log Bandit Electro Wizard Inferno Dragon
Bats Mini P.E.K.K.A Witch Electro Wizard
Bats Witch The Log Bandit Electro Wizard
Witch The Log Bats Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Bats Mini P.E.K.K.A Witch The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Bandit Electro Wizard
Bandit Electro Wizard Mini P.E.K.K.A The Log Inferno Dragon
Bandit Bats Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Bats The Log Bandit Electro Wizard
Mini P.E.K.K.A Witch Bandit Inferno Dragon
Bats Witch Electro Wizard
Mini P.E.K.K.A Bats Witch Bandit Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Electro Wizard Bats Mini P.E.K.K.A Witch The Log Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Witch
The Log Electro Wizard
Mini P.E.K.K.A Witch Bandit
Witch
Witch Electro Wizard Bats Mini P.E.K.K.A The Log Inferno Dragon
Bats Mini P.E.K.K.A Witch The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit Electro Wizard
The Log Bandit
The Log
The Log
Bats Witch
Witch The Log
The Log
The Log Bandit
Bats Mini P.E.K.K.A Electro Wizard
The Log Bandit Electro Wizard
The Log Bandit
Bandit
The Log
Witch The Log Bandit
The Log Bandit
Bats Mini P.E.K.K.A
Mini P.E.K.K.A The Log Bandit Electro Wizard
Witch The Log
The Log
The Log
The Log
The Log Witch
Witch Inferno Dragon
The Log Witch Bandit Electro Wizard
Witch The Log Bandit
The Log Bandit
Bats Witch Electro Wizard
Electro Wizard Bats Witch
Mini P.E.K.K.A
The Log Bandit
Electro Wizard
The Log
Electro Wizard Bats Witch Bandit
Witch Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard
The Log
Bats Witch The Log Electro Wizard
Bats Witch Electro Wizard
Witch The Log Bandit Electro Wizard

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