My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Clone Balloon Giant Skeleton
Giant Snowball
Bats Goblin Barrel Skeleton Army Clone Balloon
Zap
Bats Goblin Barrel Skeleton Army Clone Balloon
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Clone Giant Skeleton
The Log
Goblin Barrel Skeleton Army Clone Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army Clone
Arrows
Bats Goblin Barrel Skeleton Army Clone
Royal Delivery
Bats Wizard Goblin Barrel Skeleton Army Clone Balloon Giant Skeleton
Fireball
Wizard Goblin Barrel Skeleton Army Clone Balloon
Poison
Bats Wizard Skeleton Army Clone Balloon
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Skeleton Army Clone Freeze Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Barrel Skeleton Army Clone

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Goblin Barrel Clone
Wizard
Balloon Giant Skeleton
Goblin Barrel
Bats Skeleton Army Clone Balloon Giant Skeleton
Skeleton Army
Clone Goblin Barrel
Clone
Skeleton Army Balloon Giant Skeleton Bats Goblin Barrel
Freeze
Balloon
Balloon
Bats Clone Freeze Wizard Goblin Barrel Giant Skeleton
Giant Skeleton
Bats Clone Wizard Goblin Barrel Balloon

Defense Synergies 0 7

Bats
Freeze Giant Skeleton
Wizard
Skeleton Army Freeze Giant Skeleton
Goblin Barrel
Skeleton Army
Wizard Freeze Giant Skeleton
Clone
Freeze
Bats Wizard Skeleton Army
Balloon
Giant Skeleton
Bats Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Bats
Skeleton Army Bats Freeze Giant Skeleton
Skeleton Army Bats
Skeleton Army Giant Skeleton
Skeleton Army Freeze Bats
Bats Wizard Freeze
Giant Skeleton
Skeleton Army
Skeleton Army Giant Skeleton
Bats Skeleton Army Wizard Freeze Giant Skeleton
Bats Wizard
Skeleton Army Bats Wizard Freeze Giant Skeleton
Wizard Skeleton Army Bats Freeze
Skeleton Army
Skeleton Army Freeze
Wizard Bats Skeleton Army
Bats Wizard Skeleton Army
Wizard Freeze Bats Giant Skeleton
Wizard Skeleton Army Bats Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Wizard
Skeleton Army Giant Skeleton Bats
Skeleton Army Giant Skeleton Bats
Giant Skeleton Skeleton Army
Wizard Bats Freeze
Skeleton Army Bats Giant Skeleton
Giant Skeleton Skeleton Army
Freeze Giant Skeleton Bats Skeleton Army
Skeleton Army
Bats Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Wizard
Wizard Skeleton Army
Skeleton Army Bats Freeze Giant Skeleton
Bats Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton
Wizard
Wizard Bats Freeze
Wizard
Wizard Freeze
Wizard
Bats
Wizard
Wizard
Freeze
Wizard
Wizard
Freeze
Bats
Wizard
Wizard
Giant Skeleton
Wizard
Freeze Wizard
Wizard
Wizard
Bats Wizard
Bats Wizard Freeze
Wizard
Freeze
Giant Skeleton
Wizard
Bats Skeleton Army Freeze
Wizard
Freeze
Wizard
Wizard
Giant Skeleton
Bats Freeze Giant Skeleton
Bats
Freeze Giant Skeleton

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