My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Giant Goblin Hut Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel
Giant Snowball
Bats Furnace Goblin Hut Goblin Barrel
Zap
Bats Furnace Goblin Hut Goblin Barrel
Barbarian Barrel
Furnace Goblin Hut Wizard Barbarian Hut Goblin Barrel
The Log
Furnace Goblin Hut Barbarian Hut Goblin Barrel
Earthquake
Furnace Goblin Hut Barbarian Hut Goblin Barrel
Arrows
Bats Furnace Goblin Hut Goblin Barrel
Royal Delivery
Bats Goblin Hut Wizard Goblin Barrel
Fireball
Furnace Goblin Hut Wizard Barbarian Hut Goblin Barrel
Poison
Bats Furnace Goblin Hut Wizard Barbarian Hut
Lightning
Furnace Goblin Hut Wizard Barbarian Hut
Rocket
Furnace Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Furnace Giant Goblin Hut Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Barrel Furnace

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Barbarian Hut Goblin Barrel
Arrows
Giant Barbarian Hut Goblin Barrel
Furnace
Giant Goblin Hut Barbarian Hut Goblin Barrel
Giant
Bats Arrows Goblin Barrel Furnace Goblin Hut Wizard Barbarian Hut
Goblin Hut
Furnace Giant Barbarian Hut Goblin Barrel
Wizard
Giant
Barbarian Hut
Bats Arrows Furnace Giant Goblin Hut Goblin Barrel
Goblin Barrel
Giant Bats Arrows Furnace Goblin Hut Barbarian Hut

Defense Synergies 1 7

Bats
Barbarian Hut
Arrows
Furnace Goblin Hut Barbarian Hut
Furnace
Arrows Goblin Hut Barbarian Hut
Giant
Goblin Hut
Arrows Furnace Wizard Barbarian Hut
Wizard
Goblin Hut
Barbarian Hut
Bats Arrows Furnace Goblin Hut
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut Wizard
Barbarian Hut Bats Furnace Goblin Hut
Furnace Goblin Hut Barbarian Hut Bats
Goblin Hut Barbarian Hut Bats Furnace
Arrows
Arrows Bats Furnace
Bats Furnace Arrows Goblin Hut Wizard Barbarian Hut
Barbarian Hut Arrows
Barbarian Hut Furnace Goblin Hut
Bats Arrows Furnace Goblin Hut Wizard
Arrows Bats Furnace Goblin Hut Wizard Barbarian Hut
Furnace Goblin Hut Barbarian Hut Bats Wizard
Wizard Barbarian Hut Bats Arrows Furnace Goblin Hut
Barbarian Hut Furnace Goblin Hut
Barbarian Hut Furnace Goblin Hut
Wizard Barbarian Hut Bats Arrows Furnace Goblin Hut
Arrows Bats Furnace Goblin Hut Wizard Barbarian Hut
Arrows Furnace Wizard Bats Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut
Wizard Bats Arrows Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Furnace Goblin Hut
Arrows Wizard
Bats Furnace Goblin Hut Barbarian Hut
Bats Barbarian Hut
Barbarian Hut Goblin Hut
Arrows Furnace Wizard Bats Goblin Hut
Bats Furnace Goblin Hut Barbarian Hut
Barbarian Hut
Bats Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Bats Goblin Hut
Arrows
Wizard Barbarian Hut
Wizard Furnace Barbarian Hut
Goblin Hut Bats Furnace Barbarian Hut
Bats Arrows Goblin Hut Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut
Arrows
Arrows Goblin Hut Barbarian Hut
Arrows Barbarian Hut
Wizard Arrows Furnace
Arrows Wizard Bats Furnace
Arrows Furnace Wizard
Arrows Wizard Barbarian Hut
Arrows Wizard
Bats
Arrows Wizard
Arrows Wizard
Goblin Hut Barbarian Hut
Arrows
Arrows Furnace Goblin Hut Barbarian Hut
Arrows Furnace Goblin Hut Wizard Barbarian Hut
Arrows Furnace Goblin Hut Wizard Barbarian Hut
Arrows
Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Barbarian Hut
Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Furnace Wizard
Bats Goblin Hut Wizard
Arrows Wizard
Arrows
Arrows Wizard
Bats Goblin Hut Barbarian Hut
Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows
Bats
Bats

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