My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Prince Giant Skeleton
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army Baby Dragon
Zap
Minion Horde Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Bomb Tower Goblin Barrel Skeleton Army Giant Skeleton
The Log
Goblin Barrel Skeleton Army Prince Giant Skeleton
Earthquake
Bomb Tower Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Goblin Barrel Skeleton Army Baby Dragon Prince Giant Skeleton
Fireball
Minion Horde Bomb Tower Goblin Barrel Skeleton Army Baby Dragon
Poison
Minion Horde Bomb Tower Skeleton Army
Lightning
Bomb Tower Baby Dragon Prince
Rocket
Minion Horde Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Baby Dragon Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Bomb Tower Baby Dragon Minion Horde Prince Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Bomb Tower Baby Dragon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Prince Giant Skeleton
Bomb Tower
Rocket
Goblin Barrel
Prince Skeleton Army Baby Dragon Giant Skeleton
Skeleton Army
Goblin Barrel
Baby Dragon
Goblin Barrel Prince Giant Skeleton
Prince
Goblin Barrel Minion Horde Baby Dragon
Giant Skeleton
Minion Horde Goblin Barrel Baby Dragon

Defense Synergies 0 6

Minion Horde
Bomb Tower
Skeleton Army Baby Dragon
Rocket
Goblin Barrel
Skeleton Army
Bomb Tower Prince Giant Skeleton
Baby Dragon
Bomb Tower Prince Giant Skeleton
Prince
Skeleton Army Baby Dragon
Giant Skeleton
Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Baby Dragon
Minion Horde Bomb Tower Skeleton Army Prince
Minion Horde Bomb Tower Rocket Skeleton Army Prince Giant Skeleton
Minion Horde Bomb Tower Skeleton Army Prince
Bomb Tower Rocket Skeleton Army Prince Giant Skeleton
Skeleton Army Bomb Tower Baby Dragon
Minion Horde Rocket Bomb Tower Baby Dragon
Rocket Bomb Tower Baby Dragon Giant Skeleton
Minion Horde Bomb Tower Skeleton Army Prince
Skeleton Army Minion Horde Prince Giant Skeleton
Minion Horde Skeleton Army Bomb Tower Baby Dragon Giant Skeleton
Minion Horde Baby Dragon
Minion Horde Bomb Tower Skeleton Army Prince Rocket Giant Skeleton
Bomb Tower Rocket Skeleton Army Minion Horde Baby Dragon Prince
Skeleton Army Minion Horde Bomb Tower Prince
Minion Horde Bomb Tower Rocket Skeleton Army Prince
Minion Horde Bomb Tower Skeleton Army Prince
Bomb Tower Minion Horde Skeleton Army Baby Dragon Prince
Bomb Tower Baby Dragon Giant Skeleton
Bomb Tower Prince
Skeleton Army Minion Horde Bomb Tower Baby Dragon Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Giant Skeleton
Bomb Tower Rocket Baby Dragon Prince
Skeleton Army Giant Skeleton Minion Horde Bomb Tower Rocket Prince
Rocket Skeleton Army Prince Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Skeleton Army Prince
Rocket Minion Horde Bomb Tower Baby Dragon
Rocket Skeleton Army Prince Minion Horde Bomb Tower Giant Skeleton
Giant Skeleton Minion Horde Bomb Tower Skeleton Army Prince
Minion Horde Rocket Giant Skeleton Bomb Tower Skeleton Army Baby Dragon Prince
Minion Horde Skeleton Army
Minion Horde Bomb Tower Prince Giant Skeleton
Rocket Skeleton Army Prince Giant Skeleton
Rocket Skeleton Army Prince Giant Skeleton Minion Horde Bomb Tower
Minion Horde Bomb Tower Skeleton Army Baby Dragon
Skeleton Army Minion Horde Bomb Tower Rocket Baby Dragon Prince Giant Skeleton
Minion Horde Bomb Tower Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Baby Dragon Giant Skeleton
Baby Dragon
Rocket Minion Horde Baby Dragon Giant Skeleton
Rocket Prince Giant Skeleton
Rocket Minion Horde Baby Dragon
Minion Horde Rocket Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Rocket Minion Horde Prince
Rocket Minion Horde Prince
Rocket Baby Dragon
Rocket Baby Dragon
Minion Horde Rocket Baby Dragon
Baby Dragon Prince
Rocket Minion Horde Baby Dragon
Minion Horde Rocket Baby Dragon
Rocket
Minion Horde Rocket
Rocket Baby Dragon Prince
Rocket Baby Dragon
Rocket Minion Horde Baby Dragon Prince Giant Skeleton
Rocket
Rocket Prince
Rocket Minion Horde Baby Dragon
Baby Dragon
Minion Horde
Baby Dragon
Baby Dragon Prince
Rocket Baby Dragon
Minion Horde Baby Dragon
Rocket Minion Horde
Minion Horde
Minion Horde Rocket
Rocket Minion Horde
Minion Horde Prince Giant Skeleton
Rocket
Minion Horde Rocket Skeleton Army Prince
Rocket Baby Dragon
Minion Horde Rocket Baby Dragon Prince
Baby Dragon
Rocket Giant Skeleton
Minion Horde Prince
Minion Horde Rocket Baby Dragon Giant Skeleton
Rocket
Rocket Baby Dragon Prince Giant Skeleton

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