My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel
Giant Snowball
Archers Goblin Gang Goblin Barrel
Zap
Archers Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Ice Spirit Archers Knight Goblin Gang Inferno Tower Goblin Barrel
The Log
Ice Spirit Archers Goblin Gang Goblin Barrel
Earthquake
Archers Goblin Gang Inferno Tower Goblin Barrel
Arrows
Ice Spirit Archers Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Archers Knight Goblin Gang Goblin Barrel
Fireball
Archers Goblin Gang Inferno Tower Goblin Barrel
Poison
Archers Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Arrows Knight Goblin Gang Goblin Barrel Fireball Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Arrows Knight

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Archers
Archers
Knight Ice Spirit Arrows
Arrows
Fireball Archers Knight Goblin Barrel
Knight
Ice Spirit Archers Goblin Gang Goblin Barrel Arrows Fireball
Goblin Gang
Knight Goblin Barrel
Fireball
Arrows Knight
Inferno Tower
Goblin Barrel
Ice Spirit Knight Goblin Gang Arrows

Defense Synergies 6 10

Ice Spirit
Goblin Gang Inferno Tower Archers Knight Fireball
Archers
Knight Ice Spirit Goblin Gang Inferno Tower
Arrows
Knight Fireball Inferno Tower
Knight
Archers Goblin Gang Inferno Tower Ice Spirit Arrows Fireball
Goblin Gang
Ice Spirit Knight Inferno Tower Archers
Fireball
Ice Spirit Arrows Knight Inferno Tower
Inferno Tower
Ice Spirit Knight Goblin Gang Archers Arrows Fireball
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower
Inferno Tower Ice Spirit Knight Goblin Gang
Goblin Gang Inferno Tower Archers Knight
Inferno Tower Knight Goblin Gang
Arrows Fireball
Arrows Goblin Gang Fireball Archers
Inferno Tower Ice Spirit Archers Arrows Goblin Gang Fireball
Arrows Fireball Inferno Tower
Inferno Tower Goblin Gang
Knight Goblin Gang Ice Spirit Archers Inferno Tower
Archers Goblin Gang Arrows Knight Fireball
Arrows Inferno Tower Archers Goblin Gang Fireball
Inferno Tower Ice Spirit Knight Goblin Gang Fireball
Fireball Ice Spirit Arrows Goblin Gang
Inferno Tower Knight Goblin Gang
Inferno Tower Ice Spirit Goblin Gang Fireball
Arrows Knight Goblin Gang Fireball Inferno Tower
Ice Spirit Arrows Fireball Archers Knight Goblin Gang
Arrows Ice Spirit Archers Knight Fireball
Inferno Tower
Goblin Gang Archers Arrows Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Fireball Inferno Tower
Fireball Archers Arrows Knight Goblin Gang
Goblin Gang Ice Spirit Knight Inferno Tower
Goblin Gang Knight Fireball Inferno Tower
Inferno Tower Knight Goblin Gang
Arrows Fireball Ice Spirit Archers Goblin Gang
Goblin Gang Archers Knight Fireball Inferno Tower
Inferno Tower Knight
Ice Spirit Knight Fireball Inferno Tower
Inferno Tower Goblin Gang
Knight Inferno Tower
Arrows Fireball
Knight Goblin Gang Fireball Inferno Tower
Archers Fireball
Goblin Gang Inferno Tower Ice Spirit Archers Knight Fireball
Arrows Archers Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Ice Spirit
Archers Arrows
Arrows Fireball Ice Spirit
Arrows Fireball
Goblin Gang Fireball
Arrows Knight Fireball
Fireball Archers Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Ice Spirit Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Ice Spirit Fireball
Fireball
Arrows Fireball
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Archers Goblin Gang Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Knight Goblin Gang
Arrows Fireball
Arrows Fireball
Ice Spirit Goblin Gang Fireball
Fireball
Fireball

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