My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Skeleton Army Prince
Giant Snowball
Archers Goblin Gang Goblin Barrel Skeleton Army
Zap
Archers Goblin Gang Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Archers Goblin Gang Goblin Barrel Skeleton Army
The Log
Archers Goblin Gang Goblin Barrel Skeleton Army Prince
Earthquake
Archers Goblin Gang Goblin Barrel Skeleton Army
Arrows
Archers Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Archers Goblin Gang Goblin Barrel Skeleton Army Prince
Fireball
Archers Goblin Gang Goblin Barrel Skeleton Army
Poison
Archers Goblin Gang Skeleton Army
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Goblin Gang Goblin Barrel Skeleton Army Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Prince
Arrows
Archers Goblin Barrel Prince
Goblin Gang
Goblin Barrel Prince
Rocket
Rage
Prince
Goblin Barrel
Goblin Gang Prince Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Archers Arrows Goblin Gang Rage

Defense Synergies 0 6

Archers
Goblin Gang Skeleton Army
Arrows
Prince
Goblin Gang
Archers Skeleton Army Prince
Rocket
Rage
Goblin Barrel
Skeleton Army
Archers Goblin Gang Prince
Prince
Arrows Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Skeleton Army Goblin Gang Prince
Goblin Gang Rocket Skeleton Army Prince Archers
Skeleton Army Prince Goblin Gang
Arrows Rocket Skeleton Army Prince
Arrows Goblin Gang Skeleton Army Archers
Rocket Archers Arrows Goblin Gang
Rocket Arrows
Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Archers Prince
Archers Goblin Gang Skeleton Army Arrows
Arrows Archers Goblin Gang
Skeleton Army Prince Goblin Gang Rocket
Rocket Skeleton Army Arrows Goblin Gang Prince
Skeleton Army Goblin Gang Prince
Rocket Skeleton Army Goblin Gang Prince
Arrows Goblin Gang Skeleton Army Prince
Arrows Archers Goblin Gang Skeleton Army Prince
Arrows Archers
Prince
Goblin Gang Skeleton Army Archers Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Archers Prince
Archers Arrows Goblin Gang Rocket Prince
Goblin Gang Skeleton Army Rocket Prince
Goblin Gang Rocket Skeleton Army Prince
Goblin Gang Skeleton Army Prince
Arrows Rocket Archers Goblin Gang
Goblin Gang Rocket Skeleton Army Prince Archers
Skeleton Army Prince
Rocket Skeleton Army Prince
Goblin Gang Skeleton Army
Prince
Rocket Skeleton Army Arrows Prince
Rocket Skeleton Army Prince Goblin Gang
Archers Skeleton Army
Goblin Gang Skeleton Army Archers Rocket Prince
Arrows Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket Prince
Rocket Arrows
Arrows Rocket
Archers Arrows
Arrows
Arrows
Rocket Goblin Gang Prince
Rocket Arrows Prince
Archers Arrows Rocket
Rocket
Arrows Rocket
Arrows Prince
Rocket Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Archers Arrows Prince
Rocket Arrows
Rocket Prince
Rocket Arrows
Rocket Prince
Rocket Arrows
Arrows
Arrows
Arrows Prince
Rocket Arrows
Archers Arrows
Rocket
Arrows Rocket
Rocket Arrows
Prince
Rocket Arrows
Archers Goblin Gang Rocket Skeleton Army Prince
Rocket Archers Arrows
Arrows
Goblin Gang Rocket Prince
Arrows
Rocket Arrows
Prince
Goblin Gang Rocket
Rocket
Rocket Prince

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