My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Elite Barbarians
Giant Snowball
Archers Minions Barbarians Mega Minion
Zap
Archers Minions Royal Giant
Barbarian Barrel
Archers Barbarians Elite Barbarians
The Log
Archers Barbarians Royal Giant Elite Barbarians
Earthquake
Archers Barbarians
Arrows
Archers Minions
Royal Delivery
Archers Minions Barbarians Elite Barbarians Mega Minion
Fireball
Archers Minions Barbarians Elite Barbarians Mega Minion
Poison
Archers Minions Barbarians Mega Minion
Lightning
Elite Barbarians Mega Minion
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Mega Minion Fireball Barbarians Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Mega Minion

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Elite Barbarians
Minions
Royal Giant Elite Barbarians
Barbarians
Royal Giant
Minions Fireball Archers Elite Barbarians Mega Minion The Log
Elite Barbarians
Archers Minions Royal Giant Fireball The Log
Mega Minion
Royal Giant Fireball
Fireball
Royal Giant Elite Barbarians Mega Minion The Log
The Log
Royal Giant Elite Barbarians Fireball

Defense Synergies 1 7

Archers
Minions Mega Minion The Log
Minions
Archers The Log
Barbarians
Royal Giant
Elite Barbarians
Mega Minion The Log
Mega Minion
Archers Elite Barbarians The Log
Fireball
The Log
The Log
Fireball Archers Minions Elite Barbarians Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball The Log
Barbarians Elite Barbarians Minions Mega Minion The Log
Barbarians Archers Minions Elite Barbarians Mega Minion
Barbarians Elite Barbarians Minions Mega Minion
Barbarians Elite Barbarians Fireball The Log
Fireball The Log Archers Minions Mega Minion
Minions Mega Minion Archers Fireball
Barbarians Fireball The Log
Barbarians Minions Elite Barbarians
Elite Barbarians Archers Barbarians
Archers Minions Barbarians Mega Minion Fireball The Log
Minions Mega Minion Archers Fireball
Barbarians Minions Elite Barbarians Fireball The Log
Fireball Minions Barbarians Mega Minion The Log
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball The Log
Barbarians Minions Elite Barbarians Fireball
Fireball Archers Minions Barbarians Elite Barbarians Mega Minion The Log
The Log Archers Minions Barbarians Mega Minion Fireball
Barbarians Elite Barbarians
Archers Minions Barbarians Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Elite Barbarians Fireball
Fireball Archers Elite Barbarians Mega Minion The Log
Barbarians Minions Elite Barbarians The Log
Barbarians Elite Barbarians Fireball The Log
Barbarians Elite Barbarians
Fireball Archers Minions
Archers Minions Barbarians Elite Barbarians Mega Minion Fireball
Barbarians Elite Barbarians
Minions Barbarians Elite Barbarians Mega Minion Fireball The Log
Barbarians Mega Minion
Minions Barbarians Elite Barbarians Mega Minion
Barbarians Elite Barbarians Fireball The Log
Barbarians Elite Barbarians Fireball
Archers Barbarians Fireball
Barbarians Elite Barbarians Archers Minions Mega Minion Fireball The Log
Minions Archers Barbarians Elite Barbarians Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball The Log
Fireball Minions Mega Minion
Archers The Log
Fireball The Log
Fireball The Log
Minions Elite Barbarians Fireball
Fireball The Log
Fireball Archers
Elite Barbarians Fireball The Log
Minions Fireball
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Archers Mega Minion Fireball The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball
Mega Minion
Fireball The Log
Fireball The Log
Fireball The Log
Elite Barbarians Archers Fireball
Minions Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Minions Barbarians Fireball
Fireball Archers Mega Minion
The Log Fireball
Fireball Mega Minion
The Log Fireball
Fireball
Elite Barbarians Mega Minion
Minions Elite Barbarians Fireball The Log
Fireball
Fireball The Log

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