My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Barbarian Hut Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Goblin Hut Princess
Zap
Goblin Hut Princess
Barbarian Barrel
Barbarians Elite Barbarians Goblin Hut Wizard Barbarian Hut Princess
The Log
Barbarians Elite Barbarians Goblin Hut Barbarian Hut Princess
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Goblin Hut Princess
Royal Delivery
Barbarians Elite Barbarians Goblin Hut Wizard Princess
Fireball
Barbarians Elite Barbarians Goblin Hut Wizard Barbarian Hut Princess
Poison
Barbarians Goblin Hut Wizard Barbarian Hut Princess
Lightning
Elite Barbarians Goblin Hut Wizard Barbarian Hut
Rocket
Barbarians Elite Barbarians Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Princess Barbarians Goblin Hut Wizard Elite Barbarians Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Princess Barbarians Goblin Hut

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Wizard
Goblin Hut
Barbarian Hut Mirror
Wizard
Elite Barbarians
Rocket
Mirror
Barbarian Hut
Goblin Hut Mirror Princess
Mirror
Goblin Hut Rocket Barbarian Hut Princess
Princess
Barbarian Hut Mirror

Defense Synergies 0 6

Barbarians
Elite Barbarians
Wizard
Goblin Hut
Wizard Barbarian Hut Mirror
Wizard
Elite Barbarians Goblin Hut
Rocket
Barbarian Hut
Goblin Hut Princess
Mirror
Goblin Hut Princess
Princess
Barbarian Hut Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Goblin Hut Wizard
Barbarians Elite Barbarians Barbarian Hut Goblin Hut
Barbarians Goblin Hut Rocket Barbarian Hut Elite Barbarians
Barbarians Elite Barbarians Goblin Hut Barbarian Hut
Barbarians Elite Barbarians Rocket Princess
Rocket Goblin Hut Wizard Barbarian Hut Princess
Rocket Barbarian Hut Barbarians
Barbarians Barbarian Hut Elite Barbarians Goblin Hut Princess
Elite Barbarians Barbarians
Barbarians Goblin Hut Wizard Princess
Goblin Hut Wizard Barbarian Hut Princess
Barbarians Goblin Hut Barbarian Hut Elite Barbarians Wizard Rocket
Wizard Rocket Barbarian Hut Barbarians Goblin Hut Princess
Barbarians Elite Barbarians Barbarian Hut Goblin Hut
Barbarians Rocket Barbarian Hut Elite Barbarians Goblin Hut
Barbarians Wizard Barbarian Hut Elite Barbarians Goblin Hut
Barbarians Elite Barbarians Goblin Hut Wizard Barbarian Hut
Wizard Barbarians Goblin Hut Barbarian Hut Princess
Barbarians Barbarian Hut Elite Barbarians Goblin Hut
Wizard Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Elite Barbarians Goblin Hut
Elite Barbarians Wizard Rocket
Barbarians Elite Barbarians Goblin Hut Rocket Barbarian Hut
Rocket Barbarians Elite Barbarians Barbarian Hut
Barbarians Barbarian Hut Elite Barbarians Goblin Hut
Wizard Rocket Goblin Hut Princess
Rocket Barbarians Elite Barbarians Goblin Hut Barbarian Hut
Barbarians Elite Barbarians Barbarian Hut
Rocket Barbarians Elite Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut
Barbarians Elite Barbarians Goblin Hut
Rocket Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket Wizard Barbarian Hut
Wizard Barbarians Barbarian Hut Princess
Barbarians Elite Barbarians Goblin Hut Rocket Barbarian Hut
Barbarians Elite Barbarians Goblin Hut Wizard Barbarian Hut Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket Barbarian Hut
Princess
Rocket Goblin Hut Barbarian Hut
Barbarians Rocket Barbarian Hut
Wizard Rocket
Wizard Rocket Princess
Wizard Princess
Wizard Barbarian Hut Princess
Wizard
Rocket Elite Barbarians
Rocket Wizard Princess
Wizard Rocket Princess
Rocket Elite Barbarians Goblin Hut Barbarian Hut Princess
Rocket Princess
Princess Elite Barbarians Goblin Hut Barbarian Hut
Rocket Goblin Hut Wizard Barbarian Hut Princess
Goblin Hut Wizard Rocket Barbarian Hut Princess
Rocket
Rocket
Rocket Wizard Princess
Rocket Wizard Princess
Rocket
Rocket Wizard Princess
Rocket
Rocket Barbarians Barbarian Hut
Wizard Princess
Wizard Princess
Wizard Princess
Rocket
Elite Barbarians Wizard Princess
Rocket Goblin Hut Wizard
Elite Barbarians
Wizard Rocket
Rocket Princess
Rocket Wizard Princess
Barbarians Goblin Hut Rocket Barbarian Hut Princess
Rocket Wizard Princess
Wizard Rocket Princess
Wizard Princess
Rocket
Elite Barbarians
Elite Barbarians Rocket Princess
Rocket Princess
Rocket Princess

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