My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince
Giant Snowball
Barbarians
Zap
Dark Prince
Barbarian Barrel
Barbarians Wizard Dark Prince Ice Wizard
The Log
Barbarians Dark Prince
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Wizard Dark Prince Ice Wizard
Fireball
Barbarians Wizard Elixir Collector Ice Wizard
Poison
Barbarians Wizard Elixir Collector Ice Wizard
Lightning
Wizard Elixir Collector Dark Prince Ice Wizard
Rocket
Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Dark Prince Barbarians Giant Wizard Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Ice Wizard Dark Prince Barbarians

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Dark Prince Ice Wizard
Barbarians
Giant
Zap Dark Prince Lightning Wizard Ice Wizard
Wizard
Giant Dark Prince
Elixir Collector
Dark Prince
Giant Zap Wizard Lightning Ice Wizard
Lightning
Giant Dark Prince
Ice Wizard
Zap Giant Dark Prince

Defense Synergies 0 6

Zap
Barbarians Dark Prince Ice Wizard
Barbarians
Zap
Giant
Wizard
Dark Prince Ice Wizard
Elixir Collector
Dark Prince
Zap Wizard Ice Wizard
Lightning
Ice Wizard
Zap Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard
Barbarians Zap Dark Prince Ice Wizard
Barbarians Dark Prince Lightning Ice Wizard
Barbarians Dark Prince Ice Wizard
Lightning Barbarians Dark Prince
Zap Dark Prince Ice Wizard
Lightning Zap Wizard Ice Wizard
Lightning Zap Barbarians
Barbarians Ice Wizard
Barbarians Dark Prince Ice Wizard
Barbarians Ice Wizard Zap Wizard Dark Prince
Zap Wizard Ice Wizard
Barbarians Zap Wizard Dark Prince Lightning Ice Wizard
Wizard Zap Barbarians Dark Prince
Barbarians
Barbarians Zap Lightning
Barbarians Wizard Dark Prince
Zap Barbarians Wizard Dark Prince Ice Wizard
Zap Wizard Barbarians Dark Prince Ice Wizard
Barbarians
Wizard Dark Prince Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Dark Prince
Zap Wizard Lightning
Barbarians Zap Dark Prince Lightning
Dark Prince Lightning Zap Barbarians
Barbarians Dark Prince
Wizard Zap Ice Wizard
Dark Prince Barbarians Lightning Ice Wizard
Barbarians Dark Prince
Zap Lightning Barbarians Dark Prince
Barbarians
Barbarians Dark Prince
Lightning Zap Barbarians Dark Prince
Barbarians Dark Prince Lightning Wizard
Wizard Barbarians
Barbarians Zap Dark Prince Lightning
Zap Barbarians Wizard Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Ice Wizard
Lightning
Lightning Barbarians Dark Prince
Wizard Zap Dark Prince
Wizard Zap Ice Wizard
Wizard
Zap Wizard Lightning Ice Wizard
Zap Wizard Lightning
Lightning
Lightning Zap Wizard Dark Prince
Lightning Zap Wizard
Lightning
Lightning
Lightning Zap
Lightning Zap Wizard
Lightning Wizard
Lightning
Lightning
Lightning Zap Wizard Dark Prince
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap Barbarians
Zap Wizard Dark Prince Ice Wizard
Zap Wizard Lightning Ice Wizard
Lightning Zap Wizard
Lightning Zap
Lightning Zap Wizard Ice Wizard
Zap Lightning Wizard
Lightning
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Barbarians Dark Prince
Lightning Zap Wizard Ice Wizard
Lightning Wizard Dark Prince
Zap Wizard Lightning
Lightning Zap
Dark Prince
Zap Lightning
Zap Lightning
Lightning Zap Dark Prince

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